I want to say that I come in and out Civ wise. I get busy, so the game gets dropped. But for the past two years, I've always warmed up to the game every 3 months or so, just in time for my semester breaks, and I can say that I'm looking forward to Conquests.
But... I can't help but feel unfulfilled.
Let me explain. Conquests, for all its strengths, seems to me to be more about being an elaborate mod than an expansion pack. What I've been looking forward to ever since the 2001 Civ III was an expansion on the core engine (PTW's net play doesn't really count since it barely worked and it doesn't add to the 1p game). New units are nice. New civs are even nicer. Technologies are good, but they are not gameplay additions. If gameplay is the soup base, units, techs and civs are like the stuff (mushrooms, spices) you put into a soup.
I think I speak for many, if not most, if I say I wanted to see real gameplay additions.
-New diplomacy options (i'm sorry, but locked alliances isn't really a diplomacy option. it's a game setting).
-New methods or organizing your civ. How about a "real" internet, which can be built like roads. Have workers run around laying fibre optics line to connect your cities, and this would in turn open a new method to wage war. Enemy hackers? new spying?
And what really ripped my heart out was when I check the price. Amazon.ca is selling the game for $50. Mind you, Infogrames (Atari) released Civ III for $40 cdn. Why are we paying so much for an XP?
This leads to my comment. I'd like to see a 3rd expansion. I don't need new civs, or new techs. Just new features. Real features I can sink my teeth into. Atari can make this a budget title and release it next year, but I think whoever is doing the market research there has either missed the whole "we want new features" demographic or has simply ignored people like me.
But... I can't help but feel unfulfilled.
Let me explain. Conquests, for all its strengths, seems to me to be more about being an elaborate mod than an expansion pack. What I've been looking forward to ever since the 2001 Civ III was an expansion on the core engine (PTW's net play doesn't really count since it barely worked and it doesn't add to the 1p game). New units are nice. New civs are even nicer. Technologies are good, but they are not gameplay additions. If gameplay is the soup base, units, techs and civs are like the stuff (mushrooms, spices) you put into a soup.
I think I speak for many, if not most, if I say I wanted to see real gameplay additions.
-New diplomacy options (i'm sorry, but locked alliances isn't really a diplomacy option. it's a game setting).
-New methods or organizing your civ. How about a "real" internet, which can be built like roads. Have workers run around laying fibre optics line to connect your cities, and this would in turn open a new method to wage war. Enemy hackers? new spying?
And what really ripped my heart out was when I check the price. Amazon.ca is selling the game for $50. Mind you, Infogrames (Atari) released Civ III for $40 cdn. Why are we paying so much for an XP?
This leads to my comment. I'd like to see a 3rd expansion. I don't need new civs, or new techs. Just new features. Real features I can sink my teeth into. Atari can make this a budget title and release it next year, but I think whoever is doing the market research there has either missed the whole "we want new features" demographic or has simply ignored people like me.
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