The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
i have downloaded and installed the 1.09.1 but i am having a little trouble, when i try to load a file into the savegame editor it dosen't apear to do anything? i.e. when you select a file and hit the open button the dialog box closes and the window returns but looks just like it did before without any info on it. am i doing something wrong or.... any help would be great.
Something with the load fails. I would need to see your seesionlogfile, and maybe the save that causes the problem as well to even have a chance to fix it.
As it stands now development of C3MT is mostly frozen and will be for a few more weeks at least. However, I now almost have a very early prototype for a new BIC handling system that I've wanted to make for over a year, but never got around to really start with. If I am able to finish this before the next version the tool will be a lot easier to work with from my side.
I still do't have any ETA for the new system, but might release the next version in two versions, one using the new experimental system, and one using the old, currently working but hard to maintain, system. But everything depends on how my prototype tests works.
This looks like a pretty cool tool. I've downloaded 1.09.1 but i'm having the same problem as the previous poster with SGE. I open a map file, it loads, but nothing happens. I'm using on a regular civ3 game to fix the error CITY when a civ is defeated on the water without a city.
SAVELOAD: Reading replay data
SGE: No map loaded- Aborting update to avoid errors.
Are the last two lines in my log file. I think SGE: was created when i tried to load the map again.
BICGET: Loding a BIC file
BICGET: Reading BIC version...
BICGET: Version is 2.05
SAVELOAD: 82 technologies, 74 buildings and 66 unit prototypes
SAVELOAD: 10 spaceship parts and 22 resources
SAVELOAD: Loading gamedata (GAME)
SAVELOAD: Loading technology data
SAVELOAD: Loading wonder data
SAVELOAD: Skipping CNSL
SAVELOAD: Loading Player (LEAD)
SAVELOAD: ID: 0 Race: 0@EE4
SAVELOAD: Loading diplomacy data
SAVELOAD: Diplomacy data loaded successfully
SAVELOAD: Loading Buildingcounters/Small wonder data
SAVELOAD: Loading Unitcounters
SAVELOAD: Loading SS data
SAVELOAD: Loading Resource data
SAVELOAD: Loading continental data
SAVELOAD: Getting timeline for vanilla Civ3
SAVELOAD: Reading replay data
Seems as if somthing I've changed in the implementation of C3C compability has destroyed the LEAD loading structure. I wil look into it when I have the time.
I've gone back to .98 (i think it was this ver), tried it and still had the problem. Persisted with upgrade. I can try again tonight to confirm it exists in .98
I'm not sure when the change that has caused this got into the code, but since the number of users using Vanilla CIv3 has dropped the bug has been alive for a while.
You made a very nice tool. I have a problem trying to save the edited games with your saved game editor. It crashes and doesn't save. I am running Windows XP Pro, using Civ III PTW expansion Ver. 1.04f. Here is the log file and the saved file. Thank you.
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