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Final showcase at GameSpot

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  • Final showcase at GameSpot

    Mayans, Portuguese and Sumerians. There are unit and leader images included.

    See:
    http://www.gamespot.com/pc/strategy/...w_6076654.html

    Here are the vital statistics:

    Mayans:
    Traits : Agr and Ind
    UU: Javelin Thrower 2/2/1 cost 30
    UU has a 1 in 3 chance to turn a defeated unit into a worker (enslave).

    Portuguese:
    Traits : Exp and Sea
    UU: Carrack 2/2/4 cost 40

    Sumerians:
    Traits : Agr and Sci
    UU: Enkidu Warrior 1/2/1 cost 10
    Last edited by Slax; October 27, 2003, 12:46.

  • #2
    Thanks for the info !
    I updated my comprehensive list. Looks like the Mayans can be really kickass. Does "enslave" work on Barbarians ?
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

    Comment


    • #3
      Looking good...

      Thanks for the link.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • #4
        Originally posted by Spiffor
        ... Does "enslave" work on Barbarians ?
        My guess would be 'no', since they have no nationality.

        Comment


        • #5
          Ah, so it's the Maya who get to be Ag/Ind. I definitely want to see what they can do with the early game.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #6
            I can understand the Mayans being Agricultural but not so much the Industrious.

            I guess they did build pyramids though and that took some work.

            Comment


            • #7
              UU: Enkidu Warrior 1/2/1 cost 10

              So Sumerians get spearman at half-price ...

              Q : Do they need Bronze-Working to build them ?

              Q : Do they upgrade like regular spearman ?


              Their traits are nice too. Sci and Agr. makes for an early game of population explosion and fast research.


              I think I just might have found my favorite civ of those offered in the expansion pack.
              Thank god, there are no KENDER in Civ3.

              Comment


              • #8
                Originally posted by KenderBane
                Q : Do they need Bronze-Working to build them ?
                No, the Enkidu warrior replaces the warrior
                Q : Do they upgrade like regular spearman ?

                I'd rather think they upgrade like warriors. Besides, the Sumerian player can't build spearmen.
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

                Comment


                • #9
                  Why have a 2/2/1 Javelineer when the Babylonians have a 2/2/1 bowman already? Given that the Javelineer can enslave, and the Maya's traits are better than Babylon's, why play Babs?
                  Citizen of the Apolyton team in the ISDG
                  Currently known as Senor Rubris in the PTW DG team

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                  • #10
                    Originally posted by CiverDan
                    Given that the Javelineer can enslave, and the Maya's traits are better than Babylon's, why play Babs?
                    Babylon has excellent traits if you go for a culture victory. And it's a pretty good combo on its own right, as you will save humongous amounts of shields. besides, don't forget industrious has been toned down, as it now quickens public works ony by 50%, rather than 100%

                    Besides, Babylonian bowmen are 10 shields cheaper than Mayan Javelineers, and as such they fulfill the function both of Archers and Spearmen, for the same cost. The Javelineers have a high cost for Bronze Age units, so you'll have trouble waging an archer rush with them, whereas the Bowmen are the best weapon for an archer rush.

                    So, the Babylonians won't suck as much as it seems, IMHO.
                    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                    "I never had the need to have a boner." -- Dissident
                    "I have never cut off my penis when I was upset over a girl." -- Dis

                    Comment


                    • #11
                      Since the Babs haven't really changed I can't see as they could be any worse than they were before. Since the beginning, they've been the easiest to do a cultural victory with.
                      Seemingly Benign
                      Download Watercolor Terrain - New Conquests Watercolor Terrain

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                      • #12
                        I think the Sumerians have really nice traits, especially with Scientific GLs, and the spearmen for 10 sheilds is impressive. They could be a very powerful builder civ. The only problem will be the early GA which will be kinda hard to avoid without being able to build spearmen.

                        In terms of Industrious not being as good any more. Does anyone know if Ind workers will take longer or if non-Ind workers will work quicker?
                        Are we having fun yet?

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                        • #13
                          Industrious workers now work 50% faster instead of 100% faster
                          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                          "I never had the need to have a boner." -- Dissident
                          "I have never cut off my penis when I was upset over a girl." -- Dis

                          Comment


                          • #14
                            cheers, so is it rounded up or down? I guess it's rounded up to take an extra turn..... like how roads currently take 2 turns rather than 1.5 for an Ind worker

                            3 turn irrigation?
                            2 turn roads?
                            5 turn mining?
                            8 turn forest clearing?

                            How long will 2 Ind workers take to mine a single tile? Can it really be 3 turns just like 2 non Ind workers?

                            How long will it take for 2 Ind workers to irrigate a tile? 2 turns? just like 2 non Ind workers?

                            Perhaps there will be alot more micromanaging of workers required.
                            Are we having fun yet?

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                            • #15
                              Originally posted by Spiffor
                              Industrious workers now work 50% faster instead of 100% faster
                              I'm not sure where this figure came from.... all I ever said in the chat was that "there was a change to slightly lower the industrial workers speed"

                              To clear this up, in fact the reduction isn't to 50%, but rather to 66%. This means

                              Mine plains - 4 turns Ind/6 turns non Ind
                              Irrigation - 3 turns Ind/4 turns non Ind
                              Road plains - 2 turns Ind/3 turns non Ind
                              Mine hill - 8 turns Ind/12 turns non Ind
                              Road hill - 4 turns Ind/6 turns non Ind

                              Forest clearing...well you will have to wait and see for that one

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