The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
oops, i just posted this in another thread by a mistake...
Mayans:
Traits : Agr and Ind
UU: Javelin Thrower 2/2/1 cost 30
these seem to be gods! it's an expensive bowman (imho not a very useful unit because neither special offense not special defense), but with enslavement ability! which means early free workers if you dare to rush.
the traits are probably one of the most powerful combinations (i don't know how good industrial pays out now). i can imagine that this is a killer AI if the computer uses the javelin thrower enough!
as someone stated earlier: getting ocean travel with astronomy (so 2-6 techs earlier which means 10-30 turns earlier) means domination to communications. good trading and beeing fortunate that the other continent is rich but behind in techs can be great! also the portuguese have a great advantage when picking out the best islands and unpopulated islands for conquest.
now this is basicly a very cheap spearman. great for sending off with your settlers (no need to research bronze working) and great with raging barbarians. traits: one of the strongest and one of the weakest, or differently said: one of the best ancient traits (other one expansionist) and one of the best industrial/modern traits (other one commercial).
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
You know, I'm not usually one to complain about the design choices, but here goes....
How is it that the Sumerians, supposed inventors of the wheel, do not start with The Wheel as one of their techs!?!?! Seems a tad bit silly to me. Granted, given the UU they've been given it would make them a bit overpowering, but couldn't the designers have found some compromise to make it possible for them to start with The Wheel?
Oh, well. I always say to be go crack open the editor if you don't like it, but I guess I'll just leave them alone and see how it plays out.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
In Conquests, the Japanese will always be the Civ that has the wheel first
(That's especially strange since the wheel was forbidden for a very long time in Japan )
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
It would probably be good idea to update the original post with the fact that the Mayan Javelineer has the Enslavement ability. Otherwise people might be misled into the thinking that the Mayans get a bad Bowmen as their UU.
They are strong on both offense and on the defense and possess the ability to "enslave" other units. Additionally, when the javelin thrower wins a battle, there is a one-in-three chance that the defeated unit will be enslaved and immediately turned into a worker, which then becomes the property of the Mayan player.
This gives everyone an idea of what Enslavement is all about. Can anyone tell me why the second sentence starts with "Additionally..."?
Originally posted by Dominae
It would probably be good idea to update the original post with the fact that the Mayan Javelineer has the Enslavement ability. Otherwise people might be mislead into the thinking that the Mayans get a bad Bowmen as their UU.
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