Many civers enjoy creating new government types, but mostly they do not differ much from each other, since there isn't that much to play around with. You must take the values to the edges.
An example, which adds flavour to the beginning of the game:
Chiefdom - starting government
* standard commerce bonus, rampant corruption, 50% Worker efficiency
* 4 units free per civilization - additional units cost $2 each
* zero assimilation rate
* heavy resistance when captured, and when it captures other civs
* no hurry methods, 1 draft/turn
* zero military police, low war weariness
(Palace is set to increase happiness by 2)
This is much better than Despotism as long as you have one or two cities, but as soon as your civilization grows - or you go to war - the military maintenance will force you to change to Despotism.
This government type is intended to simulate a tribal society based on personal relations with the ruling family, sort of a proto-democracy. To maintain the citizens' allegiance, the leader cannot use any kind of internal or external force, except for when the society is really threated.
Have you got other government suggestions, that aren't mixtures of the existing ones, and thatreally add strategic depth?
An example, which adds flavour to the beginning of the game:
Chiefdom - starting government
* standard commerce bonus, rampant corruption, 50% Worker efficiency
* 4 units free per civilization - additional units cost $2 each
* zero assimilation rate
* heavy resistance when captured, and when it captures other civs
* no hurry methods, 1 draft/turn
* zero military police, low war weariness
(Palace is set to increase happiness by 2)
This is much better than Despotism as long as you have one or two cities, but as soon as your civilization grows - or you go to war - the military maintenance will force you to change to Despotism.
This government type is intended to simulate a tribal society based on personal relations with the ruling family, sort of a proto-democracy. To maintain the citizens' allegiance, the leader cannot use any kind of internal or external force, except for when the society is really threated.
Have you got other government suggestions, that aren't mixtures of the existing ones, and thatreally add strategic depth?
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