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Raen:
At the risk of disappointing you, there is very little chance Firaxis calls the Portuguese UU a Nau. In Civ3, Firaxis has most often used unique units or names that are well known (hence the Spanish Conquistador instead of the Tercio, the French Musketeer, etc.), so that the players doesn't feel lost.
But this is no big problem: it is very likely that the Potuguese UU looks like a Nau (I mean, you can't get any more Portuguese than that ), and all you'll have to do will be simply to rename it in the editor.
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Originally posted by Spiffor
Raen:
At the risk of disappointing you, there is very little chance Firaxis calls the Portuguese UU a Nau. In Civ3, Firaxis has most often used unique units or names that are well known (hence the Spanish Conquistador instead of the Tercio, the French Musketeer, etc.), so that the players doesn't feel lost.
But this is no big problem: it is very likely that the Potuguese UU looks like a Nau (I mean, you can't get any more Portuguese than that ), and all you'll have to do will be simply to rename it in the editor.
Unless the Spainish UU was changed, definately not.
Spain isn't expansionist because otherwise they could build lots of scouts and upgrade them to their UU, which would be about the only way to make their UU useful as more than a just a raider in most games. Now it is likely that it will be very useful in the age of discovery conquest against the new world civs.
Originally posted by Osweld
Seafaring and Expansionist
Spanish?
I would switch those around, personally.
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Originally posted by joncnunn
Unless the Spainish UU was changed, definately not.
Spain isn't expansionist because otherwise they could build lots of scouts and upgrade them to their UU, which would be about the only way to make their UU useful as more than a just a raider in most games. Now it is likely that it will be very useful in the age of discovery conquest against the new world civs.
Spain is likely to be Religious, Seafaring.
I hope the Conquistador has been improved (land enslavement, the ability to turn units into slave workers) would be a good start.
Beer is proof that God loves you and wants you to be happy - Ben Franklin
When you attack a unit, it gets turned into a slave worker. It is in the MesoAmerican Scenario, although there has been no mention of it in the main game (but I think it should be)
Beer is proof that God loves you and wants you to be happy - Ben Franklin
Its actually a one-in-three chance of creating a worker if victorious.
And the Mayan UU has it in the Epic game (Javelineer,30 shields archer replacement, 2/2/1).
I've heard the English man'o'war will now have a chance to enslave defeated ships too, and turn them into conscript ships under English command.
I wonder how it works. I thought the "neslaved" unit was a fixed one, not a variable one. I.e, no matter what unit you defeat with the Mayan javelineer, you get a worker. No matter who you defeat with a Barbarian warlord in the Fall of Rome scenario, you get a swordsman.
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
But even before we (non-betatest plebs) knew about the variable result of capture (from ROR scenario), the enslavement abilities were referred to as 'naval enslavement' and 'land enslavement' (or something like that).
I took this to mean the two abilities were separate.
Hopefully this is true; pulling off a Man'o'War vs Carrier victory and getting a conscript Man'o'War would suck (and be a lot weirder than the land enslavement equivalent).
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