Last official word was that Babylon's traits have not changed. Mere's post on the subject:
Announcement
Collapse
No announcement yet.
Gamespot's C3C civilization profiles
Collapse
X
-
what are the starting techs for the 2 new traits?
agricultural : pottery (faster growth)?
seafaring : bronze working (because colossus also has increased commerce)?- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Comment
-
Actually, the starting techs cannot be neatly tied to a specific trait any more because there are now eight traits and only seven tier one techs. Thus, there will be some overlap.
For instance, Commercial gives you alphabet, and Seafaring gives you Alphabet, so a Seafaring/Commercial Civ needs to get some other tech as well."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Comment
-
Perhaps one traight starts with a level 2 tech?
Originally posted by Stuie
Actually, the starting techs cannot be neatly tied to a specific trait any more because there are now eight traits and only seven tier one techs. Thus, there will be some overlap.
For instance, Commercial gives you alphabet, and Seafaring gives you Alphabet, so a Seafaring/Commercial Civ needs to get some other tech as well.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Comment
-
Maybe starting techs could be assigned on an individual basis for each civ instead of being linked to civ traits."Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
Comment
-
They are. Look in the editor. Traits actually give no techs.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
Although traits don't technicaly determine traits, in the original game all Exp civs start with Pottery, all Ind civs start with Masonry, all sci civs start with BW, all rel civs start with CB, all com civs start with Alphabet, and all mil civs start with WC (with the exception of Japan, which gets the Wheel)
So far, in conquests: All the Seafaring civs have Alphabet. It is likely that the English (Commercial, Seafaring) will keep their old techs (Alphabet, Pottery). The 2 mentioned Agricultural civs (Netherlands, Inca) have Pottery. Since the Inca are Agr, Exp, they have Masonry as well as Pottery (since both Exp and Agr probably give you Pottery).Beer is proof that God loves you and wants you to be happy - Ben Franklin
Comment
-
I know that traits don't directly determine what tech(s) a civ gets. I've seen the editor before.What I meant was, the designers could choose techs for each civ without taking into account that civ's traits. In other words, starting techs could be independent of civ traits.
I can't see them doing that though, since that would devalue the point of having distinct traits...wouldn't it?"Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
Comment
Comment