I have another question about my first idea for a mod ...
I was seriously considering making virtually every resource (strategic, luxury, and even bonus resources) have a tech pre-requisite. The result would be that at the beginning of the game, the players would have no idea of the true value of their start position because it would only show terrain and rivers.
I think this is somewhat realistic because the populations inhabiting the land might not recognize the value of resources until they figured out how to use them.
I was wondering what other people thought.
(Also, is it possible to have an optional tech in one age be the requirement for an optional tech in the next age ? or would that screw things up ?)
I was seriously considering making virtually every resource (strategic, luxury, and even bonus resources) have a tech pre-requisite. The result would be that at the beginning of the game, the players would have no idea of the true value of their start position because it would only show terrain and rivers.
I think this is somewhat realistic because the populations inhabiting the land might not recognize the value of resources until they figured out how to use them.
I was wondering what other people thought.
(Also, is it possible to have an optional tech in one age be the requirement for an optional tech in the next age ? or would that screw things up ?)
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