In some scenario's take turns a very long time, this while I don't have that problem in the normal game. I have a P IV with 3GHZ and 512 MB DDR so that can't be the problem. Is there any way to solve this problem or are scenarios just slow in civ3?
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How comes scenario's are so slow?
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Scenarios are very slow. The loading time depends on the number of cities and units to be created on the game start (compared to a savefile the scenario holds mush less data, and most data has to be generated at start up, compared to a save which holds almost everything that is in ther memory while the game is running)Creator of the Civ3MultiTool
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The actual loding time is slow on huge scenarios. But playing them makes no difference.Creator of the Civ3MultiTool
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It will get faster, but you will still ahve a little wayt depending on thenumber of units and cities the AIs have.Creator of the Civ3MultiTool
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Originally posted by Saint Marcus
how is this done, and what else can I put in the .ini file?
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Shouldn't you set AIpatrol to 0 and the default value is 1? Or is the setting NoAIPatrol?Creator of the Civ3MultiTool
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Originally posted by Gramphos
Shouldn't you set AIpatrol to 0 and the default value is 1? Or is the setting NoAIPatrol?
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Originally posted by Saint Marcus
and how much does it help? are the effects only marginal, or does it make a real difference?
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What consumes loads of time is the AI re-establishing the trade connections of and between all available civs. Ergo; lots of resources and possible trade combinations seems to be a major problem: The larger the map; the more civs on it; and the more different resources- the larger the AI time-gap..S.P.R.I.N.G cuz "W.I.N.T.E.R" doesn't login for some strange reason, and there is apparently already a copycat called S.U.M.M.E.R online, and I really needed a certain file right away and couldn't wait, and the house was on fire and the dog died, and the children were crying- and anyway... I got no excuses!
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well it's not too bad on my old P3 700. Even on the Rise of Rome scenario with over 200 units.
And I still haven't turned of showing enemy move animations. it takes a while to watch all the other civs galleys move past my field of vision.
Even with that my turns seem to be under 1 minute (though I haven't timed them)
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