Hey - been away a while, but with the eminent "buying of a cool kick @$$ computor, and the inability to play civ3ptw on my ancient piece of $^!T, i've been, well, not playing civ.
but, in a little over a week, god willing, i will be back in the saddle and riding again, and in a little over a month proud owner and obsessive player of civ3conquest(!)
speaking of, really think this will be good.
ok, i'd love to know specifically, what some of u are doing to modify your games.
i'll start off - i give extra hit points to higher tech units. midieval get +1, cav, guerilla and rifle get +2, industrial era units get +3, Marines and paratroopers +4.
furthermore all slow units eventually upgrade to infantry, fast units to guerillas, which are 6-6-2, allterrain move, with a smaller reactive fire bombardment and zoc. works very well, both.
well thats it, hope to hear something, have a chance to blab myself.
but, in a little over a week, god willing, i will be back in the saddle and riding again, and in a little over a month proud owner and obsessive player of civ3conquest(!)
speaking of, really think this will be good.
ok, i'd love to know specifically, what some of u are doing to modify your games.
i'll start off - i give extra hit points to higher tech units. midieval get +1, cav, guerilla and rifle get +2, industrial era units get +3, Marines and paratroopers +4.
furthermore all slow units eventually upgrade to infantry, fast units to guerillas, which are 6-6-2, allterrain move, with a smaller reactive fire bombardment and zoc. works very well, both.
well thats it, hope to hear something, have a chance to blab myself.
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