This is from a Firaxis team members post in another thread, and I think it needs discussion:
The fact that there is no scripting language changes my whole opinion of Conquests. It seems like there will be no option to add time triggers, unit generation, diplomacy changes, etc. How can scenarios be created like this?
The worst part is:
Why on earth did they use the engine then? CIV II had scripting, did they give no thought to scenario creation when they started on CIV III?
-MattH, pretty right now.
[edit:] Maybe someone can clarify how scenario creation will work?
Greetings,
Here are a few clarifications for you...
Sadly, I can confirm that there will not be any form of scripting language or trigger mechanisms in the editor. The engine which we used to create Civ3 and it's expansions is somewhat inflexible in this regard. We are aware of the issue and we will definitely keep such things in mind for any future Civ projects. Sidenote: The arrival of the Portuguese is in-fact a tech advancement as a result of this.
Correct, King (Daimyo) units in Sengoku can be upgraded.
Correct, I did not have any previous experience as a scenario/mod creator before creating Sengoku. The experience was definitely an eye-opener!
Yes, I'll admit "Professionally-designed" does equal paid designer... ...but know that I originally designed the Sengoku Conquest thinking that I would post it as a free download for the public (as a pet project of mine).
Since that time, we have introduced a *LOT* of new features (in the main game and editor) which allows us to really create some great new "civ-experiences".
I think that we (BreakAway and Firaxis) have really pushed the Civ editor and engine to new heights with this latest installment of the Civ franchise, and I remain absolutely convinced that you guys will be creating tons of great, new mods once this latest version of the editor has been made public.
enjoy,
Michael
Here are a few clarifications for you...
Sadly, I can confirm that there will not be any form of scripting language or trigger mechanisms in the editor. The engine which we used to create Civ3 and it's expansions is somewhat inflexible in this regard. We are aware of the issue and we will definitely keep such things in mind for any future Civ projects. Sidenote: The arrival of the Portuguese is in-fact a tech advancement as a result of this.
Correct, King (Daimyo) units in Sengoku can be upgraded.
Correct, I did not have any previous experience as a scenario/mod creator before creating Sengoku. The experience was definitely an eye-opener!
Yes, I'll admit "Professionally-designed" does equal paid designer... ...but know that I originally designed the Sengoku Conquest thinking that I would post it as a free download for the public (as a pet project of mine).
Since that time, we have introduced a *LOT* of new features (in the main game and editor) which allows us to really create some great new "civ-experiences".
I think that we (BreakAway and Firaxis) have really pushed the Civ editor and engine to new heights with this latest installment of the Civ franchise, and I remain absolutely convinced that you guys will be creating tons of great, new mods once this latest version of the editor has been made public.
enjoy,
Michael
The worst part is:
The engine which we used to create Civ3 and it's expansions is somewhat inflexible in this regard.
-MattH, pretty right now.
[edit:] Maybe someone can clarify how scenario creation will work?
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