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Who should get these traits ?

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  • #76
    I think the Inca would be a good candidate for Ind, Exp

    I agree that the combo is great (the American UU is the worst, though)
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    • #77
      Originally posted by panag
      hi ,

      all this talk ( hey its a great discour going now ) leads only to a stronger case to give several civs at least three traits , ......
      The problem with this is that it would have the potential to destabilize play balance with three traits instead of two (I know from personal experience) First you would have to give all of the civ's three traits or it won't work. Second you need to think of the possible trait combinations and determine if possible combinations would be two powerful or too weak (e.g. the combination of Industrial-Religious-Scientific was a combination that I did not allow when I experimented with three trait combos)
      Then you must assign specific combos to each civ, even the ones that you can't even find two good traits to adequately describe of them. While some balance might be found in a personal mod, incorporating them into a commercial product would lead to endless debate and complaints.
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      • #78
        I'm not aware of the Dutch Empire being known for Agriculture.
        Any nation that can convert marsh into farmland has to be Agricultural IMO
        "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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        • #79
          Originally posted by Tiberius


          Mil+Rel just fits them so well. The whole feudal era (which I consider the golden era for Japan) was based on military classes, Samurais and Daimyos and their bushido code.
          I always thought of the golden age of Japan as the 1980s.
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          • #80
            Carthage should be seafaring/agricultural. It's former holdings were the breadbasket of the Roman empire.

            The Vikings should have seafaring, but at different points in time they were traders (and founded Russia), settlers and conquerors, depending on circumstances (probably the king's mood).

            The Americans would probably be expansionist/industrious, because they were becoming industrialized and "going west" at about Lincoln's time (if that helps with the argument about the Americans, what were they doing while their leader in the game was alive? Besides fighting each other).

            The Japanese would be Militaristic/Religious, for the same reasons (Japan in tokugawa's time).

            The English in Elizabeth's time? Seafaring and Expansionist (either against the Dutch or the Spanish, the French didn't concern them too much at that time).

            Sumer was definitely agricultural, and I'd also say they were scientific.

            China would be Militarist/Industrious. Two reasons: the Great Wall, and secondly, who's their leader? Mao.

            The Dutch are more Seafaring/Commercial. Amsterdam is still the largest trading port in the world.

            Feel free to debate.

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            • #81
              I agree with you on everything Virdrago
              The Dutch should be commercial and seafaring, that would make most sense. Religious could be instead of one of these but it is less fitting. England is more known for having a large empire than for trading, so they should have expansionist and seafaring .

              I think you are coming quite close to the traits in the game, because you look at the leaders, just like Firaxis seems to be doing

              One small thing: Rotterdam is the worlds' greatest port nowadays, not Amsterdam.
              Alea iacta est!

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              • #82
                Originally posted by Mad Bomber


                The problem with this is that it would have the potential to destabilize play balance with three traits instead of two (I know from personal experience) First you would have to give all of the civ's three traits or it won't work. Second you need to think of the possible trait combinations and determine if possible combinations would be two powerful or too weak (e.g. the combination of Industrial-Religious-Scientific was a combination that I did not allow when I experimented with three trait combos)
                Then you must assign specific combos to each civ, even the ones that you can't even find two good traits to adequately describe of them. While some balance might be found in a personal mod, incorporating them into a commercial product would lead to endless debate and complaints.
                hi ,

                well there are plenty of other ways to rebalance the game , .....

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                • #83
                  England is more known for having a large empire than for trading
                  I believe Napoleon called them 'a nation of shopkeepers'

                  IMO expansionist should be reserved for a country that intenionally expanded its borders, which fits America and Russia far better than England
                  "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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