The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm still confused as to what's in the scenarios and what's in the core game. Also, can the new tweaks in the scenarios, be put in the core game, via the mod.
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Read the Story ofLa Grande Nation , Sieg oder Tod and others, in the Stories Forum
Says a person who knows the way software is made. There may surely be changes before the final version... but replacing placeholders with actual graphics is one of the things for beta.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
2 new difficulty levels
2 new government types (facism and feudalism)
2 new civilisation traits agricultural and sea-faring (so all civs will be re-worked)
7 new civs
revisions to existing unique units
non-combat generated great leaders
locked alliances
Also the comment about controlling enough of the stone resource to build wonders implies, either that the resources deplete with wonder building, or that the number of resources you control of a certain type becomes a factor.
Many of the things higlighted for scenarios will hopefully also get into the editor, which will eventually make it very powerful; and remember
Firaxis has a history of only releasing information on what they will deliver, which means that there may be more goodies to come
"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
- Fascism is back
- Scientific Great Leaders
- Volcanoes (but only if they are available in the main game too, not just in scenarios)
- The scenarios seem to be pretty detailed and full of interesting twists with regards to the main game
- We'll probably have a beefier editor (I'm not thinking about me, I rarely play with the editor, but it will be great for the community)
Things I don't like:
- Pollution graphics representing lava from volcanoes -- don't be lazy, guys... (if these are just placeholder art, then fine)
- These two new civ traits (Agricultural and Seafaring) will probably not be incorporated into the civs as a 3rd option (meaning that every civ could have 3 traits), but they will probably be two more options in the pool from where the two traits are chosen for every civ. I don't like this.
Originally posted by Feephi
Don't all civs start out as agricultural civs until they fashion weapons to kill animals and become hunter-gatherers?
No, you have that backwards. We started out as hunter-gatherers and then realized that we could keep the animals in pens and breed them instead of following the herds. This was the Agricultural Revolution. It enabled us to stay in one place which led to the growth of cities and, hence, civilization!
Those are obviously just placeholder graphics Solver. I don't think it really matters at this stage.
That's not so obvious to me. In fact, by the beta version all placeholders need to be replaced by actual graphics.
Chiming in here...
In this case they are placeholders. One man's beta is another man's alpha. By programmer's standards, the beta testers are "pre-beta" testers because the versions they have are not feature complete. In this case it's just the artwork that has to catch up.
The Cedars of Lebanon, as refered to in the Bible ("the Lord's voice shatters the Cedars of Lebanon"), were the primary trade staple of the Phoenicians, especially those at Byblos and Tyre.
Thanks for the info. That is cool that they are thinking of that stuff and including it.
Still naming areas of the map would help add depth to scenarios.
Conquests is looking great. And it is nice to see a guy from Atari here.
For those complaining about the leaderheads for the scenarios...
Keep in mind that 8 leaderheads for PTW kept the artists busy. There will be 8 more in C3C (not all of which are done yet) in addition to all the scenarios. Not quite possible to make a leaderhead for every leader in every scenario, especially when you consider there are a ton of civs in scenarios like Sengoku.
uhm... i wonder how they're going to do this. give the AI 4 settlers and a build factor of 0.2 at "sid" level (btw: neat naming)?
better would be a better AI, but i think they'll only adapt the current AI to the new rules...
i'm still wondering what the new traits do and which starting tech they get.
seafaring
- cheaper coastal buildings?
- cheaper naval units?
- early unique tech to build 1 transport, 1 movement ships from beginning (polynesia?)?
- most likely 1 MP more for naval units, faster promotion (like militaristic for land units)
everything not much of an advantage except on archipelagio maps with a lot of very small islands.
and it would be a complete waste for a civ that doesn't start near a coast! this trait seems underpowered to me...
so i hope this might come together with something else: advanced and better naval warfare: make ships more useful (stronger, faster, civ2-like impassable if fortified, block trade routes without having to cover every city-bordering coastal tile)...
maybe that would make the map generator offer a real archipelagio map style (currently they're just small continents)...
agricultural
i guess this means 1 or 2 food more for cities. however, usually cities over size 7 come later in the game and by then irrigation and even railroad makes food a minor problem.
having 2 food more in the center tile would mean a way too big advantage in the early game. you could easily outrex any oponent. like if you've got an extra wheat...
i think that wouldn't be balanced at all.
faster irrigation? make farms?
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Originally posted by Trip
For those complaining about the leaderheads for the scenarios...
Keep in mind that 8 leaderheads for PTW kept the artists busy. There will be 8 more in C3C (not all of which are done yet) in addition to all the scenarios. Not quite possible to make a leaderhead for every leader in every scenario, especially when you consider there are a ton of civs in scenarios like Sengoku.
yeah, imagine 18 different animated japanese leaderheads
i guess they'll stick to static pics (enough for me, i just need gameplay)
btw: only 7 new civs (totaling to the maximum of 31 civs)
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
In this case they are placeholders. One man's beta is another man's alpha. By programmer's standards, the beta testers are "pre-beta" testers because the versions they have are not feature complete. In this case it's just the artwork that has to catch up.
I thought that the games that are sent to beta testers are feauture complete. At least that was the case for me... everything in, except the matchmaking (duh), and some minor stuff, maybe.
Well, at any rate, let's hope those were really placeholders.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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