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An OCC Strategy Guide for Emperor and Deity

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  • #61
    Great thread

    I actually found the Babs to be better than the Greeks in my OCC game, but that's just player preference (not a big greek fan despite the nice hoplite).

    Getting a space ship victory is much harder with the AU mod, but it is hectic and exciting. I netted a cultural victory in the AU 302 game on emperor but kept playing until launch which beat the Romans only by a few turns.

    I encourage people to try this type of game at least once, if you can win with one city, imagine what you can do with more than one!
    A true ally stabs you in the front.

    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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    • #62
      To see what the settings were, try to load the game in question and then start a new game. It seems to take the settings from the last game. At least that is what it looks like to me. When I download a game and then start a new one, I often discover I am not using the settings I want.

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      • #63
        Thanks Master Zen,

        I like the Babs, too. And the Persians. Using the Pyarmids as a lead item to the Great Library is a real kick when it works. With the Babs, having cheap Libraries/Universities *and* Temples/Cathedrals is a real luxury.

        I do better with the Greeks, however, for two reasons:

        1) Starting with Alphabet gives you a big jump on Literature.

        2) Playing the Greeks means an almost(?) guaranteed Golden Age when you build the Great Library.


        Getting a space ship victory is much harder with the AU mod, but it is hectic and exciting. I netted a cultural victory in the AU 302 game on emperor but kept playing until launch which beat the Romans only by a few turns.
        Have you ever tried OCC using the AU Mod without an editted map? I really like the AU Mod and think it would bring a whole new set of dynamics to OCC. The Modern Age would be more interesting and exciting plus you could actually have a size 21+ city.

        I'm thinking of an AU-OCC Mod. If I were to do so, I would allow the Colossus to be built anywhere and make the Capital not require an Aqueduct. I might also bump the appearance ratios of Luxuries. We'll see...

        I encourage people to try this type of game at least once, if you can win with one city, imagine what you can do with more than one!
        I agree! If you like the Builder strategy, hone your skills playing OCC.

        Thanks for the post, Master Zen. I saw MZO the other day and it looks like a good alternative to 'Poly and CFC. Good job!

        - TT

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        • #64
          Originally posted by ToeTruck
          Have you ever tried OCC using the AU Mod without an editted map? I really like the AU Mod and think it would bring a whole new set of dynamics to OCC. The Modern Age would be more interesting and exciting plus you could actually have a size 21+ city.
          Actually AU 302 was the only time I ever played OCC. I don't really have much time to play Civ these days, mostly just PBEMs and the demo games.

          I'm thinking of an AU-OCC Mod. If I were to do so, I would allow the Colossus to be built anywhere and make the Capital not require an Aqueduct. I might also bump the appearance ratios of Luxuries. We'll see...
          The Colossus is definitely a must-build for a successful OCC. That's why it surprised me why some people chose not to build their city on the coast on AU 302. However I have to say that AU 302 was very favorable to the player as far as OCC cities go, you kinda have to get lucky on random maps to play a good OCC. As for giving the capital an aqueduct, I am almost sure that isn't possible with the editor. You should double-check that.


          Thanks for the post, Master Zen. I saw MZO the other day and it looks like a good alternative to 'Poly and CFC. Good job!

          - TT
          Thanks for the props!

          However, I hope it doesn't become an alternative too soon or else I'll need to buy more bandwidth...
          A true ally stabs you in the front.

          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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          • #65
            As for giving the capital an aqueduct, I am almost sure that isn't possible with the editor. You should double-check that.
            Well...you don't actually give the Capital an Aqueduct, but the editor does allow any improvement or Wonder to: "Allow City Size Level 2".

            I've also toyed with the next option in the list: "Allows for City Size Level 3". That would completely remove the need for a Hospital. Whoa!

            My goal with an OCC Mod, however, would be to make more starting positions palatable, not to make the game as a whole that much different or that much easier. Going overboard with the editor kind of takes away the challenge of OCC, right? Making a good OCC mod is a bit of a challenge.

            If you have any ideas, I'd love to hear them.

            Thanks.

            - TT

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            • #66
              Originally posted by ToeTruck
              Thanks Master Zen,

              I like the Babs, too. And the Persians. Using the Pyarmids as a lead item to the Great Library is a real kick when it works. With the Babs, having cheap Libraries/Universities *and* Temples/Cathedrals is a real luxury.

              I do better with the Greeks, however, for two reasons:

              1) Starting with Alphabet gives you a big jump on Literature.

              2) Playing the Greeks means an almost(?) guaranteed Golden Age when you build the Great Library.




              Have you ever tried OCC using the AU Mod without an editted map? I really like the AU Mod and think it would bring a whole new set of dynamics to OCC. The Modern Age would be more interesting and exciting plus you could actually have a size 21+ city.

              I'm thinking of an AU-OCC Mod. If I were to do so, I would allow the Colossus to be built anywhere and make the Capital not require an Aqueduct. I might also bump the appearance ratios of Luxuries. We'll see...



              I agree! If you like the Builder strategy, hone your skills playing OCC.

              Thanks for the post, Master Zen. I saw MZO the other day and it looks like a good alternative to 'Poly and CFC. Good job!

              - TT

              hi ,

              go and take a look at civfanatics , the GOTM has the greeks , and its a game that rocks , .....

              have a nice day
              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
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              • #67
                When playing a (builder) OCC, I prefer
                the industrious and the religious trait, since
                I want to have a cultural victory.
                Religious is very important: during anarchy
                you produce nothing and you don't get culture
                during those turns.
                You start with burial and you build a temple very fast
                which gives a lot of early culture.
                I do not need scientific since I cash rush libraries etc.
                anyway.
                I do not want commercial since it mainly reduces
                corruption which I do not have.
                But industrious is very nice, since you can improve
                all squares fast and because of the number of
                bonus shields.
                So I used Egypt on a small map and got a cultural victory. (emperor, pangaia, max numb opp).
                After this one I used the iroquis and got some leaders
                with my Mounted Warriors, which made life a lot easier.
                (just raze all cities)

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                • #68
                  Actually OCC Deity Level is easier to play than a normal Deity game imho. Why. In a standard Deity game you have to WORK WORK WORK to get to a reasonable size,maybe even te largest but then ,for me at least, problems occur. Because of my hard work I'm in the power lead (everybody is annoyed) and NOBODY wants to trade any luxuries to me even for high prices (everyone gets furious) this forces me to go on all out war in most cases to get the luxuries and/or resources.This way I have to WORK even harder to keep my head above water. You get your butt handed to you when the ai bands together.....

                  In OCC, besides the fact imho it's a fun and quick way to plat Civ3, trading is soooo much easier.somehow the AI trades with you much more easily when you're small.
                  Last edited by Tolwyn; October 10, 2003, 08:44.
                  Oh no.... not THAT again

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                  • #69
                    What am i doing wrong?

                    Alright, i have a couple questions:

                    Firstly, you mention developing all 20 tiles. This isn't possible with a coastal city. Or am i missing something?

                    Another, what do you think the problem is if in Industrial i am about 7 techs behind everyone else? I start research after Great Library, and trade when i can...but it just deosn't cut it. And people periodically get annoyed for no reason. Noone will sell me steam power for less than 1k and after that noone will budge with coal and iron.

                    I wasn't able to obtain most of the techs near as fast as you said. And the AI get Theroy of Evol. and Newtons University...

                    Maybe i'm just a noob... but it seems the AI has me beat... i do love that strategy though

                    Thanks
                    "Wars aren't won by dieing for your contry. They are won by making the other b@$%^@#s die for their contry"
                    -General Patton

                    Semper Fi

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                    • #70
                      Are you playing C3C? If so things are a bit different. One tactic to try is to steal the tech, instead of trade.

                      In any event you need to be on very good terms with the AI.

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                      • #71
                        I'm playing civ3 "gold edition" but if it makes it ezer, just call it civ3. Anyway, the only way of stealing the techs i know is by spy/and by beating the crap outta them and putting it in peace treaty. If i try i spy i ALWAYS fail and then my big beafy neighbors slaughter me. But what i don't get is: what do i do if the AI won't sell me techs, i try to research, but fall far behind.


                        thanks




                        EDIT: i'm also still wondering bout the coast and developing 20 tiles thing.
                        Last edited by razzor7; March 25, 2004, 08:01.
                        "Wars aren't won by dieing for your contry. They are won by making the other b@$%^@#s die for their contry"
                        -General Patton

                        Semper Fi

                        Comment


                        • #72
                          You don't need a spy to steal. It can be done before you get the tech for spies. It requires only that you pile up cash to pay for the attempts. You want to use the safe method as if you get caught, it is game over. Well you could have a good enough relation to not have war declared, but not likely.

                          I am not sure what you mean by the 20 tiles thing as I have not reread this thread. If you have a straight coastal line, I would expect 8 tiles in coastal or sea tiles. One city center and 12 other land tiles. So 20 tiles and the city center, once culture has expanded.

                          You get a harbor to boost the output of the 8 coastal tiles. You can have additional tiles on land that can come under your culture and allow resources and lux to be available.

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                          • #73


                            Here is a thread where Dom use the steal tactic.

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                            • #74
                              Thanks, that cleared up alot

                              One last thing: Is it just me or do only like 1 in 20 places start on/near the coast AND next to a river?


                              thanks
                              "Wars aren't won by dieing for your contry. They are won by making the other b@$%^@#s die for their contry"
                              -General Patton

                              Semper Fi

                              Comment


                              • #75
                                Never checked it out, but they claim they have increased the chances for seafaring civs. I would not be surprised if it was high for others.

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