(I know this has got to be a very old issue for discussion, but I'm relatively new to modding CIV3. I just thought it was worth mentioning again.)
This was posted in another thread:
Yes, you dreamed that up. So did I! lol
This is why I needed to have resource requirements for civilization advances.
I'm working on (yet another) Earth-based scenario. I'm using the PTW expansion. I noticed that it included an Ancient World scenario, but I don't care for the re-worked tech tree.
The problem I have is the Bronze Working advancement. In order to make bronze, a civilization must have access to copper and tin. Copper was fairly easy to find. But tin was very hard to find. Much like oil is today, tin was the all-important resource during the Bronze Age.
The most that I can do to address this is to require copper and tin for the production of Bronze Age units such as the spearman, hopolite, impi, and the Numidian mercinary. This is a perfectly fine solution, but it suggests that if a civilization fails to produce bronze there will be no problem developing Iron Working later. This doesn't make sense because the manipulation of metals into alloys was a very significant technology in the advancement of civilization.
I've done a little bit of research. (Please correct me if I'm wrong.) It's worth noting that that there seem to be no tin resources in North America. There are some tin mines in South America, however, in the vicinity of the birthplace of the Inca civilization. Perhaps given enough time, the Inca civilization would have rivaled that of Rome or China. Also, this suggests that the Iroquois and the Anasazi probably had no chance of developing Bronze Working. Perhaps the Aztec would have traded with the Incas. But the point is moot because they were all invaded by Western civilization.
I've noticed that when I play "real world" scenarios, most events and developments move along in more or less the expected manner. However, when I finally build that caravel and set sail for the new world, I encounter indians with muskets!
Using my best vocal impression of Christopher Columbus, "This-a make-a no sense!" (Okay, maybe it's more like Chico Marx.)
I must conclude that this is a flaw in this game. Certain natural resources must be required before new technologies can advance. For instance, how can you develop oil refining technology when your one and only city is on an island with no oil resources to be seen? I can go with the idea of suspension of disbelief, if needed. Or perhaps the inhabitants of a civilization are not that isolated that they can't research new technologies. But I still say it's fundamental flaw in the game.
Any comments or ideas?
This was posted in another thread:
Originally posted by Bane Star
What happened to the Resource Requirements for Technologies??? I thought this was in an Editor somehwre did I dream this up ????
What happened to the Resource Requirements for Technologies??? I thought this was in an Editor somehwre did I dream this up ????
Originally posted by Bane Star
MINERALS/METALS:
...Bronze? Tin / Copper??...
MINERALS/METALS:
...Bronze? Tin / Copper??...
I'm working on (yet another) Earth-based scenario. I'm using the PTW expansion. I noticed that it included an Ancient World scenario, but I don't care for the re-worked tech tree.
The problem I have is the Bronze Working advancement. In order to make bronze, a civilization must have access to copper and tin. Copper was fairly easy to find. But tin was very hard to find. Much like oil is today, tin was the all-important resource during the Bronze Age.
The most that I can do to address this is to require copper and tin for the production of Bronze Age units such as the spearman, hopolite, impi, and the Numidian mercinary. This is a perfectly fine solution, but it suggests that if a civilization fails to produce bronze there will be no problem developing Iron Working later. This doesn't make sense because the manipulation of metals into alloys was a very significant technology in the advancement of civilization.
I've done a little bit of research. (Please correct me if I'm wrong.) It's worth noting that that there seem to be no tin resources in North America. There are some tin mines in South America, however, in the vicinity of the birthplace of the Inca civilization. Perhaps given enough time, the Inca civilization would have rivaled that of Rome or China. Also, this suggests that the Iroquois and the Anasazi probably had no chance of developing Bronze Working. Perhaps the Aztec would have traded with the Incas. But the point is moot because they were all invaded by Western civilization.
I've noticed that when I play "real world" scenarios, most events and developments move along in more or less the expected manner. However, when I finally build that caravel and set sail for the new world, I encounter indians with muskets!
Using my best vocal impression of Christopher Columbus, "This-a make-a no sense!" (Okay, maybe it's more like Chico Marx.)
I must conclude that this is a flaw in this game. Certain natural resources must be required before new technologies can advance. For instance, how can you develop oil refining technology when your one and only city is on an island with no oil resources to be seen? I can go with the idea of suspension of disbelief, if needed. Or perhaps the inhabitants of a civilization are not that isolated that they can't research new technologies. But I still say it's fundamental flaw in the game.
Any comments or ideas?
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