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Hand Drawn Graphic Mod

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  • #46
    Update..

    I'm going with the above mentioned Changes... If I can be bothered I'll make the Desert/Plains/No Swamp set If I get enough requests.... Also For fun I'm thinking of using coloured pencil on the original skecthes and scan them in again for a 'coloured version' just an Idea at the moment...

    Heres something: I've Put great big numbers in some of the Icon squares to locate them... Tundra Forests for example... and Waterfalls, When I see a NUMBER I know I need to make graphics for it... as of Yet I RARELY see tundra forests and I have yet to see a waterfall, So I was thinking of other varieties of Forests that I could use.... I have replaced about 7 of the Tundra forests with Crystal Forests, and I might replace some of the singular Forests that wil appear over 'desert' with chapparel - spinifex/cactus/etc... or should I keep these as 'bonus resources'??

    p.s. No piccies yet... The Coastal terrain matching is the HARDEST part I've come across... trying to get them all to line up AIYEE
    EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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    • #47
      Cool, not as cool as if you did it in, say, Watercolor, but cool!
      Seemingly Benign
      Download Watercolor Terrain - New Conquests Watercolor Terrain

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      • #48
        Re: Adding / Changing a Terrain

        Originally posted by Bane Star
        Ok, I know you cant actually add a terrain (yet). but I really want to add in Swamps , they're integril to a fantasy setting, but where... I could just replace one of the other terrains but which one?
        You could wait till C3C comes out as it will have volcanoes and swamps with code behind them for Civ play...

        Originally posted by Bane Star WHY OH WHY DIDN"T SID ALLOW MORE TERRAINS ..... Its a computer for &%#^ sake... allow 16 or 32 terrains... (calm down stop ranting deal with the limitations) oh dear....ok...
        Mainly artist time. As you are probably aware there are 81 tiles per tile file that must connect cleanly with every other tile. If you are doing this in a less sparse manner than your hand drawn method i.e. each and every pixel must be filled in and not repeat and not show the edges or seams, this takes a lot of time. Time is money.
        Seemingly Benign
        Download Watercolor Terrain - New Conquests Watercolor Terrain

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        • #49
          Re: Re: Adding / Changing a Terrain

          Originally posted by WarpStorm You could wait till C3C comes out as it will have volcanoes and swamps with code behind them for Civ play...
          Oh great just when I start getting close to finished the code will change and the extra bits will make it worthwhile to go Conquests for the Mod....
          Mainly artist time.
          Well I do understand the time involved, Coasts for example... I'm hand drawing each and every different one, thats 5 coastal terrain sets at 81 frames per set.. Admittedly 11 of each set dont have coast, 300 different images....
          But my 'minor rant' was... and still is... that the game designers should have made all the game component slots available, and then not used them, allowed for 32 terrains, but only made up the graphics for the 11 that they have done, and switched the remaining into an 'off' position.

          Ok ok... I do know that the terrains have pre-coded rules, try putting a tundra into mid desert in the editor, or Ocean in mid mountain ranges.. this is merely a code again, I'd have written the entire game code for sets of 256 (since this is computers most common number ) 256 of anything, Terrain, races, Era's, etc etc, and If you want to only have 8 or 10 or something, then thats fine, but some people might really want to sub-define terrains into different resource possibilities for say Forests: E.g. there are 2 types of forest (normal and pine) for 3 different terrains (plains, grassland and tundra... yet the game engine allows any of the forest resources to appear there, I doubt I want to have my temperate zone plants and and animals appearing in a boreal forest (tundra forest)... If I had more choice I'd restrict Spices and silks to the temperate forests, and definately turn rubber and Dyes off from the Boreal forests... but since its all termed the one terrain zone, I cannot.

          ok so now I'll go see that Conquests is going to include so I can allow for that...

          Oh p.s. When you said watercolour... how did you mean,.... this intrigues me... I might work on it...
          Last edited by Bane Star; July 1, 2003, 22:17.
          EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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          • #50
            Re: Re: Re: Adding / Changing a Terrain

            Originally posted by Bane Star
            Oh p.s. When you said watercolour... how did you mean,.... this intrigues me... I might work on it...
            I think he meant you should plagiarise all his work and take full credit
            Unfairly Banned at Civfanatics twice...
            To protest the war I am using the UN Flag - Howard has said most Australians are for the war so clearly I am not an Aussie.

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            • #51
              This looks very promising. Well done, keep at it.
              If I'm posting here then Counterglow must be down.

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              • #52
                Originally posted by WarpStorm
                Cool, not as cool as if you did it in, say, Watercolor, but cool!
                Oh ok.. I see... you were refering to your own terrain graphics, Sorry Warpstorm but that isn't so impressive to me, I can see that you used a watercolour modifier on the graphics, maybe an hours work... Go paint them in water colour yourself, scan them and put them into the graphics one at a time... then get back to me... I'm a *****... Nah its good, it does have a nice old world feel to it.... did you do the cities too or just the terrain?
                EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                • #53
                  Re: Re: Re: Adding / Changing a Terrain

                  Originally posted by Bane Star
                  But my 'minor rant' was... and still is... that the game designers should have made all the game component slots available, and then not used them, allowed for 32 terrains, but only made up the graphics for the 11 that they have done, and switched the remaining into an 'off' position.
                  That's why I love CtP2
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                  • #54
                    Originally posted by Bane Star


                    Oh ok.. I see... you were refering to your own terrain graphics, Sorry Warpstorm but that isn't so impressive to me, I can see that you used a watercolour modifier on the graphics, maybe an hours work... Go paint them in water colour yourself, scan them and put them into the graphics one at a time... then get back to me... I'm a *****... Nah its good, it does have a nice old world feel to it.... did you do the cities too or just the terrain?
                    I re-did everything that appears on the map.

                    I did use Photoshop filters in this mod. 19 of them for each non-coast tile. Coast tiles needed 43. I didn't use the so-called watercolor filter in this.

                    FWIW, this mod took at least a hundred hours. Before I could use the filters I had to clean up and prep the files, this took about 2 hours each. Then I did the filters (about 15 minutes for each non-coast file). Then I had to clean up the stuff that the filters couldn't handle, cleanup the seams between tiles and make cross-tile and cross tile-set features (this was the hardest thing, even a couple of pixels wrong stands out), and generally tweaking pixels and palettes to make and correct details.
                    Seemingly Benign
                    Download Watercolor Terrain - New Conquests Watercolor Terrain

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                    • #55
                      I was kidding

                      Yeah I was kidding about that... I fully know that it takes effort to make graphics, It just LOOKS simple... Hey if you think about it, Making graphics my way (hand drawn) is a bit of a cop out too... I simple draw them on paper, scan them and put them into the right spots...lol.. up to 50 hours worth of work myself so far...
                      EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                      • #56
                        I have nothing but respect for the artist who do graphics for mods. It's a whole lot more work than it looks like till you try it.

                        For a fantasy mod, your's will be great once you flesh it out a little more.
                        Seemingly Benign
                        Download Watercolor Terrain - New Conquests Watercolor Terrain

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                        • #57
                          Border control...

                          Ok, so I'm edfiting the borders, wanna have something more unique, Originally I made little border flags, but what do you think of this idea...
                          Attached Files
                          EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                          • #58
                            Or maybe coloured rocks....
                            Attached Files
                            EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                            • #59
                              Skulls?
                              Attached Files
                              EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                              • #60
                                If you put rocks or skulls in, it will look a bit strange in water.
                                You must unlearn what you have learn.
                                Version 0.08 of the Medieval European Mod is ready, it has more units, more techs a new map, and 31 Civilizations!.
                                Find it here!

                                It also has its own forums

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