The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by solo 2.4 Governments used in ELG
2.4.1 Anarchy
Anarchy is actually lack of government, and for a long time players had to endure unpredictable durations of it when changing government types. Then Oedo discovered that the length of Anarchy was governed by a simple 4 year cycle. Ever since, the year of 3250 BC, and every fourth year that followed during any game became known as “Oedo years”, and players were able to minimize Anarchy by starting revolutions on the turns preceding these years.
Outstanding! Amazing amounts of information, clearly organized and explained.
Now I just have to figure out which 10% of it I want to try to truly understand and attempt to incorporate into my games since I can't imagine being able to handle all of it!
Death awaits you all...with nasty, big, pointy teeth
What a marvelous treatise you have crafted!! Very well done. All of us will benifit from this.
I wish I had noticed this new thread sooner and hope that you do not feel slighted by this untimely acknowledgment. Unfortunately, I have been incapacitated most of the last ten days and only just now finished reading your "guide." I use quotes there because it is so much more than a guide. You have given us a powerful, clear, and comprehensive study of the main elements of this very special game.
I hope many other folk will catch the Early Landing bug from reading your "guide."
Most of the "great work" was actually that by Samson and yourself, so take another bow!
At the moment, I have become throughly distracted by Brian Reynolds' new game Rise of Nations. Although I prefer turn based games, this RTS presents more depth than usual and offers some more puzzles to solve.
Solo: Really enjoyed this guide!
I have been trying some of your great suggestions for early landing games. I was trying to defend my cities from the barbs with diplomats but once they jumped off the ship right by my second city a leader with a unit or two on the same hex (no bribe). They emptied the city and could have walked right in, but instead a message came from the barb leader that they would go away for x amount of gold which I was glad to pay. I think the leader even had a name! Can this option be counted on or was it just a fluke?
Be aware that when gold reserves are low they'll just sack the city.
Watch for the lone barb you can bribe and use for defence/attack the other barb...........and early on before you get into republic you can use a warrior on good terrain as bait for the barbs, which can expose the leader.
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