In civ2 micro is making tweaks to your cities, and moving non-combat units around. I think people who complain there is too much micro need to play a different game.
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Originally posted by cyclotron7
Why would I be interested in de-evolution? Civ3 is a big step up from Civ2, IMO.
I must say I wouldn't mind a public works either..
What micromanagement?Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by Tuomerehu
I agree. It was a great leap backwards.
Methinks you're trying a bit hard to be witty...Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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They should bring back farms, even though they seem have to integrated the supermarket into the Marketplace. And the civs need more unique units. And certain civilizations had female military leaders, like the ancient Britons.
Also, we could use another age, perhaps? CTP and Test of Time got it almost right. Technology should not just stop all of a sudden ith the last techs Civ 3 had. And we have those kinds of capabilities and we aren't even close to building a colony ship, or even a mission to Mars.
And that's another thing. Going to the moon doesn't mean you're pretty much immediately ready to go to and colonize another planet. The Mars Project ought to be a Wonder right at the beginning of a Future Era. This new Era would bring technology to get rid of most of the leftover pollution
I know I'm not talking about Civ2.5, but perhaps about Civ4.
I wasn't sure people would respond to this as a new thread. But if you want me to, I'll put in in a new thread.
Just thought I'd put a couple of my opinions out there.Whew! I'm back and ready to start writing again.
Coming soon: Pax America Redux (Including concepts/civs from Conquests)
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Originally posted by DrSpike
Tech caps blow.....that is for sure. Strangely I came around to the way the tech leader is penalised though.......for SP at least.One day Canada will rule the world, and then we'll all be sorry.
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Well you cannot research an advance in any less than 4 turns, now matter how many beakers you produce.
Also, the leader is penalised through the amount of beakers needed to research a new tech being higher than what the second person to research it will experience and so on......rather than fixed beaker costs as in other civ games.
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Hmm ... I think I might prefer fixed beaker costs over the tech leader being penalized for being *too* good. Sounds politically correct to me.
Gatekeeper"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
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Originally posted by Gatekeeper
Hmm ... I think I might prefer fixed beaker costs over the tech leader being penalized for being *too* good. Sounds politically correct to me.
Gatekeeper
The first nation to discover a technology often does it by trial and error, whereas the second and third (etc..) nations know it is possible and roughly how to acheive it. A technology that has been around for ages is very easy to emulate.
I would prefer to see the ability to steal and trade technology removed from the game, and replaced with "assistance" and "technology spies", which reduce the cost of developing a technology. Its more realistic - its not like you can walk into a nation and steal the technological secrets. Normally you would steal plans or working models from which you glean how to build your own version of the technology.One day Canada will rule the world, and then we'll all be sorry.
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