AFAIK, the only way to have such results is to use ToT. Convert, ye heathens! The day of ToT is coming!
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IF you can limit the colours you want to use to 256, IF you can change the Civ palette to these colours you May be able to come close, probably.
If you find a way to do it, tell me how.
Realistically, you can't. How are you going to squeeze ToT's thousands of colours to MGE's meager 256? No way.
So, go for ToT.
Or CivIII.
(Not a hint of sarcasm there, BeBro's upcoming CivIII scenario will set new standards in the genre)."Whoever thinks freely, thinks well"
-Rigas Velestinlis (Ferraios)
"...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
"I have a cunning plan..." (Baldric)
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Originally posted by fairline
Catfish: I'd say that first one is a pretty good rendition of Pablo's Spanish camo scheme. Now, tell me about these retouch brushes....
The advantage of these Retouch Brushes lies in the fact that you can manually paint over the unit whilst retaining the underlying texture. Obviously, when using the Change To Target brush, the target will be determined by the selection in the Materials palette. To change the colour, make sure the Mode is set to Color. In the case of the Leopards, I used a brush Size of 1-6 pixels, Step 1, Density 100, Thickness 100, and experimented with Hardness and Opacity. It's a pity you can't combine the Color and Lightness Modes of this brush.
Anything else, Fairline?
Note: I won't post any more graphics until Apolyton irons out its problems with this message board. Currently, many of the graphical attachments, including the ones just posted by Pablostuka, look like a magnificent red X at my end. I also can't directly access the last page of threads that exceed 4 pages - I'm only presented with a "Cannot modify header information" warning. This message also appears at the top of every thread page.
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I 've not only read your tutorial but tried it myself (without any great success!) on some of those Warhammer 40000 miniature pics. Problem was I couldn't find the retouch brushes in PSP 7.04 until today I noticed the 'pointing finger' icon on the toolbar is in fact the retouch tool; it has a number of options but not the 'burn' feature you mentioned in the tutorial.
I hope your not finding my questions too much of a pain in the arse, but this stuff is a genuine education for me..... I suppose I ought to read the PSP manual really
BTW, you're not alone with the red X problem and accessing this paricular thread. A graphics thread where you can't actually see the graphics is pretty useless
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I also get the red X problem, and the message " Warning: Cannot modify header information - headers already sent by (output started at /home/apolyton/public_html/forums/global.php(439) : eval()'d code:170) in /home/apolyton/public_html/forums/admin/functions.php on line 1630"
at the top of the page just like Catfish said. Any ideas?"Whoever thinks freely, thinks well"
-Rigas Velestinlis (Ferraios)
"...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
"I have a cunning plan..." (Baldric)
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I agree...I only can see the attachments I have posted...Poly is going really bad lately.... Anyway, you can see these units here
But I want to thank you again for your excellent units. I promise that they will be used wisely in my scenLast edited by Pablostuka; October 9, 2003, 18:57.
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Originally posted by fairline
I 've not only read your tutorial but tried it myself (without any great success!) on some of those Warhammer 40000 miniature pics. Problem was I couldn't find the retouch brushes in PSP 7.04 until today I noticed the 'pointing finger' icon on the toolbar is in fact the retouch tool; it has a number of options but not the 'burn' feature you mentioned in the tutorial.
As I've said before, many of the Warhammer miniatures suck for photo conversions - step 2 in the tutorial, Selection Criteria, is pretty important. The Warhammer miniatures, as a general rule, have too much detail and have disproportionately large heads and hands (although these can be fixed). Rips from Warcraft 3 are actually more suitable - it's basically the same suite of creatures, anyway.
One thing about PSP version 7 (if my memory serves me correctly) is that it doesn't have scripting - believe me, this makes a difference. I use the 2 scripts from the photo reduction tutorial and the selection script from the camo tutorial. These scripts save me a hell of a lot of time.
Originally posted by fairline
I hope your not finding my questions too much of a pain in the arse, but this stuff is a genuine education for me..... I suppose I ought to read the PSP manual really
Originally posted by tanelorn
I also get the red X problem, and the message " Warning: Cannot modify header information - headers already sent by (output started at /home/apolyton/public_html/forums/global.php(439) : eval()'d code:170) in /home/apolyton/public_html/forums/admin/functions.php on line 1630"
at the top of the page just like Catfish said. Any ideas?
Edit: A temporary fix for the forum problems (if you have them) is to change your style settings to Light-Ultra.
I might post excerpts from this discussion in The Graphics Workshop thread – when the problems are sorted out, of course.Last edited by Catfish; October 10, 2003, 20:40.
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Hi Guys
back online for today
Thanks @ all for the praise,
but i think most praise must go to fairline who made the basic form of the Leopard 2A3 ( From that older model from ?, don't know or was this one also you fairline? ) and the creator off the basic Marder ( Nemo and? was it you Curt? )
@ Case
Does Australia already has purchased Leo II's???
@ Pablos
Yeah, catfish's Leo II looks much more realistic concerning the camo pattern. I think you won't need my forestgreen version any more.
nice work catfish
Added Leo II A5 camo version and also a dark olive tone version of the T-34/85 and a T-55AM from the Yugoslavian Federal Army for my upcoming Balkan scenario ( Had a hard time to restore all what was lost during my system crash :%, but finally it goes forward )
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