Using the patched version of Civ2 that fixes the Dye/Copper bug, I was finally able to determine the correct demand formulas for Dye and Copper. Here they are:
Copper
Demand = Rivers + Roads
Techs: Electricity: 3/2 Computers: 1/4
CitySize: 1-2: Demand = 0 3-4: 1/2 5-7: 1x 8-12: 2x 13-17: 3x
18-22: 4x ... etc.
City Improvements: Marketplace: x 3/2 Bank: x 3/2
Dye
Demand = SupplyQuotientOfCloth + Roads
Techs: Chemistry: 1/2 Mass Production: 1/2
The factor they have in common (and which no other commodities use) is a dependency on the number of squares within the city perimeter which have Roads (or Railroad) terrain improvements. This must be the source of the D/C bug.
It's also interesting to note that the demand for Dye is directly dependent on the supply quotient of Cloth for that city. This is only relationship of its kind between commodities discovered so far.
samson
Copper
Demand = Rivers + Roads
Techs: Electricity: 3/2 Computers: 1/4
CitySize: 1-2: Demand = 0 3-4: 1/2 5-7: 1x 8-12: 2x 13-17: 3x
18-22: 4x ... etc.
City Improvements: Marketplace: x 3/2 Bank: x 3/2
Dye
Demand = SupplyQuotientOfCloth + Roads
Techs: Chemistry: 1/2 Mass Production: 1/2
The factor they have in common (and which no other commodities use) is a dependency on the number of squares within the city perimeter which have Roads (or Railroad) terrain improvements. This must be the source of the D/C bug.
It's also interesting to note that the demand for Dye is directly dependent on the supply quotient of Cloth for that city. This is only relationship of its kind between commodities discovered so far.
samson
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