I think the reasoning for that is in MP games the unit is not abailable until next turn automaticly. When playing a PBEM there is no such limitation, so one was imposed by civ dip so that in 2000 BC you can't gift a unit to a civ that plays next, then they have imediate use of that unit in 2000BC.
That said, I do think there should be a limit of some kind. like max # units gifted per turn or something. Is there any such limit in MP?
With all evidence in light i would say to ST's self imposed limit to 1 per city.
I would also say that Kull made a good statement,("Units shall not be exchanged if the sole purpose is to achieve an exploit, i.e something outside the normal flow of the game.")
If we can't trust each other to play fairly there are alot more problems than unit gifting. All of us in this forum are well past "Newby" stage and can conduct ourselves accordingly.
That said, I do think there should be a limit of some kind. like max # units gifted per turn or something. Is there any such limit in MP?
With all evidence in light i would say to ST's self imposed limit to 1 per city.
I would also say that Kull made a good statement,("Units shall not be exchanged if the sole purpose is to achieve an exploit, i.e something outside the normal flow of the game.")
If we can't trust each other to play fairly there are alot more problems than unit gifting. All of us in this forum are well past "Newby" stage and can conduct ourselves accordingly.
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