Wrath Testing
I was a bit concerned that Wrath wasn't functioning in our game, so I tried a few extended playtests (i.e. playing our game as Egypt vs. the AI). I hexedited one version to change the level from King to Deity, and the first "horde-spawn" kicked in around 3000 BC. I tried it again on our game without the hexedit, and it took longer, but I did get two different spawns - one involving Bronze Infantry I and Battering Rams (@2600 BC) and another with Iron Infantry I and Catapults in 2000 BC. The latter was quite nasty, and even Chariot IV's were taking a beating (see below).
I was a bit concerned that Wrath wasn't functioning in our game, so I tried a few extended playtests (i.e. playing our game as Egypt vs. the AI). I hexedited one version to change the level from King to Deity, and the first "horde-spawn" kicked in around 3000 BC. I tried it again on our game without the hexedit, and it took longer, but I did get two different spawns - one involving Bronze Infantry I and Battering Rams (@2600 BC) and another with Iron Infantry I and Catapults in 2000 BC. The latter was quite nasty, and even Chariot IV's were taking a beating (see below).


The effect of the screenshots is very similar to the standard map exchange and so the significance of research of map making would be very low again.
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