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Nethog's Civ2 Reference Pack

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  • #16
    Thanks Starlifter for the interesting post

    I think the corruption in communism is a glitch that was probably never intended. At times it appears in the capital … the Palace City is meant to be corruption free.

    ------------------

    SG(2)
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #17
      I have put up version 1.01 of the ref pack on my web site at http://mywebpages.comcast.net/pmm1/games/games.html

      I believe I have corrected the Governments page as per the feedback here and over at Civ Fanatics.

      This will likely be my last update until after my vacation (returning July 8th). Keep the feedback coming!
      Nethog

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      • #18
        by SG:
        I think the corruption in communism is a glitch that was probably never intended. At times it appears in the capital ? the Palace City is meant to be corruption free.
        I tend to agree with that.... I think it might even be a rounding or truncation error in the algorithm somewhere, early in the process... since the Courthouse improvement does indeed modify it. The C&W under Communism is lower that the reciprical high values of Anarchy.... e.g., anarchy corruption seems to be about 96%, or all but 4%.... Communism is about 2% corrupt, or 98% corruption free (no courthouse in all those cases).

        Further, the corruption rate is constant (or flat).... it does not change with distance, and is present with a Palace, which is in keeping with your observation. That tends to point at the location in the Civ 2 algorithm where the corruption is introduced. But alas, I don't have the source code ...

        And since no corruption shows up until after 64 arrows (without Courthouse), it is just not signigicant enough to have been a deliberate game balance addition, IMHO.
        Last edited by Starlifter; June 28, 2002, 18:20.

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        • #19
          We can't agree with your 2% - in one of our PBEM games we have a communist capital with 112 trade arrows and 1 arrow lost to corruption...

          The SGs sozzled
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #20
            We can't agree with your 2% - in one of our PBEM games we have a communist capital with 112 trade arrows and 1 arrow lost to corruption..
            The figures are for worst case, not all cases. And they are approximate, to give people a feel for the relative difference in worst case.

            For example, if you have 60 arrows of trade in a commie city with no courthouse, you wil see 0/60, or 0% corruption.

            If you add a few more arrows, to 65, you will see 1/65, or about 1.54% corruption. Add a courthouse, and the corruption will be 0/65 = 0%.

            Try 95 trade, without: 1/95 = 1.05%
            with: 1/95 = 1.05%


            In your particular case, 1/112 =0.89%. Clearly that is not worst case. In fact, with no courthouse, you are a few arrows short of getting your 2nd corrupt arrow. When that quantum increment comes, your corruption will almost "double", in terms of percent, and be about 1.6%

            So you could say 2% is approx. the max worst case corruption I've managed to generate in Communism. It's all based on actual results, since I have not worried about modeling the function.
            Quite a few screenshots are posted in the link, BTW, for most forms of Gov't.

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            • #21
              ^bump
              Newcomers to Civ2 may find the reference pack useful.

              Also, my website (http://mywebpages.comcast.net/pmm1/games/games.html) has tech trees for several other games: SMAC/SMAX, X-COM, Civ1, Age of Empires 2 (AOK and TC Exp).
              Nethog

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              • #22
                I also posted this at CFC, but since you're not as active there I thought there'd be more chance that you'd see it here.

                Nethog, I realise my feedback is a little late anyway just one query as to the wording of your entry on Refrigeration: It says "all city squares upgraded to farmland" (if only that were true ) actually it only allows irrigation to be 'upgraded' to farmland (by irrigating irrigation).

                Just one other thing; maybe you could include how much Barracks are sold for upon discovery of Gunpowder and Mobile Warfare (I can't remember the value off hand).

                Other than that, very nice and handy piece of work. Well done!
                I only did one thing wrong today ... I got out of bed
                "Damnit, is it possible to spell medievel right?" -SilverDragon

                herr_ren@gmx.net

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                • #23
                  Originally posted by Ren

                  Nethog, I realise my feedback is a little late anyway just one query as to the wording of your entry on Refrigeration: It says "all city squares upgraded to farmland" (if only that were true ) actually it only allows irrigation to be 'upgraded' to farmland (by irrigating irrigation).
                  But it IS true...When a city builds the Supermarket improvement the food sheaves for THAT city square are increased by one. The city square HAS been upgraded to farmland. Then as other tiles in the city radius are re-irrigated they get the bump as farmland.

                  Of course one gets no effect from merely completing the research for Refrigeration, just as there is no benifit on happiness from completing Ceremonial Burial. You have to build temples for that.

                  Monk
                  so long and thanks for all the fish

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                  • #24
                    Not if you've built your city on a terrain from which you get no irrigation benefits.
                    Apart from that, of course you are right, and the city square is automatically improved - your engineers must do all of the others though.

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                    • #25
                      Originally posted by duke o' york
                      Not if you've built your city on a terrain from which you get no irrigation benefits.
                      Thank you, duke. But if you will permit a techicality to your technicality, if you were to later transform the city square, then you will eventually get farmland benifit there as well.

                      Monk
                      so long and thanks for all the fish

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                      • #26
                        Damn! You're far more technical than I am!

                        You win.

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                        • #27
                          Originally posted by duke o' york
                          Damn! You're far more technical than I am!

                          You win.



                          Actually, I believe anyone who checks out Nethog's page will be a winner. It's an excellent resource and deserves the

                          Monk
                          so long and thanks for all the fish

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                          • #28
                            Well said that man ...
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

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                            • #29
                              Thanks for the compliments!
                              Nethog

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                              • #30
                                For example, a commie city producing 192 arrows will have 3 lost to corruption, 2 if it has a courthouse.
                                And when has anybody seen a Commie city with 192 trade?
                                (\__/) Save a bunny, eat more Smurf!
                                (='.'=) Sponsored by the National Smurfmeat Council
                                (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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