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  • Nethog's Civ2 Reference Pack

    Version 1.00 of "Nethog's Civ2 Reference Pack" is now available at my website at http://mywebpages.comcast.net/pmm1/games/games.html

    The file is available as both a native Powerpoint 2000 document and as a PDF file.

    The reference pack contains 6 summary pages each printable on a 8.5"x11" sheet of paper:
    (1) Tech Tree (yes really fits on one page!)
    (2) City Improvements Summary
    (3) Wonders Summary
    (4) Units and Combat Modifiers summary (as well as other misc info)
    (5) Terrain Chart
    (6) Governments Summary

    Check it out! - you will be astounded at the amount of information regarding Civ2 contained on each page.

    Please post all feedback in this thread.

    (BTW, I will be on vacation from June 28th thru July 7th - so I will be unable to respond to any questions during this period)
    Nethog

  • #2
    Really impressive!!

    Thanks a lot, Nethog, I'm sure I can find a good use for your pack !
    Ankh-Morpork, we have an orangutan...
    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

    Comment


    • #3
      well done

      You have obviously put alot of effort into this, I hope to find it most usfull when a quick reference is required.
      The difference between genius and stupidity is that genius has its limits

      Hydey the no-limits man.

      Comment


      • #4
        SG(2), how about a Great Library link? (nudge, nudge)
        The first President of the first Apolyton Democracy Game (CivII, that is)

        The gift of speech is given to many,
        intelligence to few.

        Comment


        • #5
          I already D/L'd this, Nethog, and it's kept handy by my comp.

          Where did I see that other thread? Multiplayer? Strategy?

          anyway -- great work!!
          Apolyton's Grim Reaper 2008, 2010 & 2011
          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

          Comment


          • #6
            Originally posted by Marquis de Sodaq
            SG(2), how about a Great Library link? (nudge, nudge)
            It's a neat piece of work but I regret it has some errors.

            Communism is corruption and waste free, except for a strange glitch when your capital or SSC has trade arrows approaching 100 ... then there is sometimes just one arrow lost to corruption. Otherwise no waste or corruption in commie.

            A city celebrating in this form of government enjoys the double trade arrows of a representative government...not as stated A city in celebration will enjoy the corruption and waste of a Fundamentalist government This is wrong.

            Nethog ... do you agree? Should be easy to make the changes

            --------------------

            SG(2)
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #7
              Also (sorry to be a pain ) Nethog doesn't mention what happens when a Fundamentalist government celebrates. Like Communism...an extra trade arrow on all squares that generate them.

              ------------------

              SG(2)
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • #8
                Originally posted by Scouse Gits
                Communism is corruption and waste free, except for a strange glitch when your capital or SSC has trade arrows approaching 100 ... then there is sometimes just one arrow lost to corruption. Otherwise no waste or corruption in commie.
                A communist city will experience corruption at the 64th trade arrow, the 94th if it has a courthouse. That is, indeed, approaching 100. Perhaps a glitch, but a reliable one. IIRC, there is also a shield lost at that point, too. So it is actually ~1% waste. Edit: For example, a commie city producing 192 arrows will have 3 lost to corruption, 2 if it has a courthouse.

                Fundamentalism does not have this waste.
                The first President of the first Apolyton Democracy Game (CivII, that is)

                The gift of speech is given to many,
                intelligence to few.

                Comment


                • #9
                  So in the real world of actually playing civ ... no corruption or waste

                  -------------------

                  SG(2)
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

                  Comment


                  • #10
                    Quote by Marquis de Sodaq:
                    A communist city will experience corruption at the 64th trade arrow, the 94th if it has a courthouse. That is, indeed, approaching 100. Perhaps a glitch, but a reliable one. IIRC, there is also a shield lost at that point, too. So it is actually ~1% waste. Edit: For example, a commie city producing 192 arrows will have 3 lost to corruption, 2 if it has a courthouse.
                    So my chart is accurate on this point except I should probably reword it to state C&W is "virtually zero" under Communism.

                    Quote by Scouse Gits:
                    ... A city in celebration [under Communism] will enjoy the corruption and waste of a Fundamentalist government This is wrong
                    Well since the normal C&W rate is "virtually zero" under Communism, then in fact during celebrations it is still zero, i.e. like Fundy, however there is no need to state this, so yes I can remove it. Out of curiousity, does the "virtually zero" corruption and waste seen under Commie actually become "absoultely zero" when a Commie govt is celebrating?

                    A general comment on C&W during celebrations for Anarchy, Despotism, and Monarchy - I don't recall seeing anything in the Manual on this, but I got these comments from an experienced player on another web site. Has anyone here observed the effects of WLT_ days on C&W, and does this match my chart?

                    Quote by Scouse Gits:
                    A city celebrating [under Communism] enjoys the double trade arrows of a representative government

                    when a Fundamentalist government celebrates...an extra trade arrow on all squares that generate them
                    The manual does state that cities under Commie and Fundy that are celebrating collect resources like a Republic. However, an experienced player on another web site claims the manual is wrong, and the extra arrow is not collected. Can anyone here say with certainty what is correct?

                    ---

                    I will be glad to make any required changes to improve the accuracy of my reference pack. If we can sort out my questions above by tomorrow (i.e. June 27th), I can put up a new version of the ref pack before I leave for a week's vacation. If we can't, any changes will have to wait until July 8th, when I return.
                    Nethog

                    Comment


                    • #11
                      Nethog If you have the MGE edition of Civ, (with the no limits patch for giga maps) download the game below (It's the 1500AD save file from the Sailing Succession Game) You will see what happens when a Communist government celebrates!

                      I have never seen any Civ 2 manual but I know that the experienced players complain they are wrong about several topics.

                      -------------------

                      SG(2)
                      Attached Files
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • #12
                        Originally posted by Nethog
                        The manual does state that cities under Commie and Fundy that are celebrating collect resources like a Republic. However, an experienced player on another web site claims the manual is wrong, and the extra arrow is not collected. Can anyone here say with certainty what is correct?
                        The extra arrow definitely does appear in the city window while in communist celebration. Did this player (Starlifter?) say that it does not actually get counted toward research or tax, a la fundamentalist science >50%?

                        I can say with certainty that the extra arrows count towards happiness - a communist workers' paradise metropolis with stock exchange is packed with smiling light blue hats, even if the luxury rate is only set at 10%.

                        I've had some high powered communist trade cities producing 100s of arrows, and had research as fast as 2 turns per tech (without trade), but never the 1 turn per tech possible in democracy with the same cities. Maybe it has a cutoff point, just like fundamentalism...
                        The first President of the first Apolyton Democracy Game (CivII, that is)

                        The gift of speech is given to many,
                        intelligence to few.

                        Comment


                        • #13
                          Originally posted by Scouse Gits
                          So in the real world of actually playing civ ... no corruption or waste
                          Yes, for all practical purposes.

                          I rarely play past ~1700ad, but when I do play a game out as communist, there are always some of these cities around! Still, 8 corrupt arrows out of several thousands is insignificant.
                          The first President of the first Apolyton Democracy Game (CivII, that is)

                          The gift of speech is given to many,
                          intelligence to few.

                          Comment


                          • #14
                            Hi All,

                            It's my first post here, because it takes 3 to 5 minutes per page to DL at this site . It took 10 minutes to write this, and two hours and counting to try and post it... ugh.

                            Nethog sent me a note at CFC and said there was some notes about Gov't C&W, etc. here in regards to his pack. After reading the thread I can say that the issue of C&W in Communism is Very Low.... well, maybe Extremely Low is a better term for it! I posted a suggested wording change to that effect earlier today, for his 1.01 revision.

                            If you don't mind a lot of graphics downloads, there is a lot of data I posted at CFC a couple weeks ago here:

                            This thread comes out of discussions in several other threads, most recently the beta thread for Nethog's tech tree here . Included are some example screenshots for one city under various gov't types at high trade and shield production. Notes: 1. This thread has many screenshots and...


                            For "normal" games, Communism C&W will not rear it's ugly head, as most people doubtless know. But it does in fact exist, and works out to about 1.6% in the worst case scenario. I have not tried to correct the Prima equations on pg. 105 of the Prima Guide, BTW.


                            Relative Summary:

                            (numbers are based on testing; they are approx., in worst case situations)

                            Democracy: Zero Corruption (0% max) & Zero Waste (0% max).
                            Fundamentalism: Zero (0% max) Corruption & Zero Waste (0% max).
                            Communism: Very Low Corruption (1.6% max) & Very Low Waste (2% max).
                            Republic: High Corruption (40% max)& Low Waste (10% max).
                            Monarchy: Very High Corruption (71% max) & Moderate Waste (17% max).
                            Despotism: Very High Corruption (79 % max) & High Waste (40% max).
                            Anarchy: Almost total (96% max) Corruption & Very High Waste (63% max).


                            As far as the cebration effects go, the only gov't that actually follow the Book's answer are ancient Gov'ts before Republic.... namely, Anarchy, Despotism, and Monarchy. These 3 will indeed enjoy the C&W of the next higher ANCIENT gov't.

                            Republic does not get that particular benefit, and no modern ones do. This means Communism, even when celebrating, does not drop it's C&W to 0%.

                            Communism and Fundamentalism, however, do get a benefit... they enjoy the trade of a Democracy (the extra arrow in each square that produces an arrow already). This is one of the pillars of PF & PC (Power Fundamentalism and Power Communism)....

                            When I was making the final inputs to Nethog, evidently I missed these additions, and thus caused the confusion in the 1.00 guide. Nice catch, Scouse Gits.

                            Hope everyone can use their knowledge and expertise and find any other errors or additions/corrections! With everyone's input, I think Nethog's reference will be about the best set of summaries around, esp. because all the misnomers and book errors are corrected (that we know about ).

                            by SG:
                            I have never seen any Civ 2 manual but I know that the experienced players complain they are wrong about several topics
                            Yes, the manual is wrong on some issues . Moreover, the Prima Guide is also wrong in places.

                            by SG:
                            A city celebrating [under Communism] enjoys the double trade arrows of a representative government
                            I don't believe so. Under Communism, celebrations only result in the extra arrow of trade, not a doubling.


                            by NH:
                            Out of curiousity, does the "virtually zero" corruption and waste seen under Commie actually become "absoultely zero" when a Commie govt is celebrating?
                            No. Modern Gov'ts don't get that benefit.

                            by NH:
                            The manual does state that cities under Commie and Fundy that are celebrating collect resources like a Republic. However, an experienced player on another web site claims the manual is wrong, and the extra arrow is not collected. Can anyone here say with certainty what is correct?
                            The source of that misunderstanding likely lies in my cut & past of all those inputs on the huge thread at CFC.... I don't claim that about the extra arrow, and in fact, that extra arrow is crucial for PC & PF to work right! Sorry for the confusion!

                            Comment


                            • #15
                              In the two hours it took for Apolyton to finally "take" my prior post, I see some new ones are up....


                              The extra arrow definitely does appear in the city window while in communist celebration. Did this player (Starlifter?) say that it does not actually get counted toward research or tax, a la fundamentalist science >50%?
                              I think the source of confusion is in our thread at CFC, and I missed the correction. I should have caught that in the last revision and included a statement for both Fundy and Commie, and in fact already gave about 4 corrections, including those for Celebrating in F & C, to NH via the CFC techtree thread.

                              I can say with certainty that the extra arrows count towards happiness - a communist workers' paradise metropolis with stock exchange is packed with smiling light blue hats, even if the luxury rate is only set at 10%.
                              Yes, the lux does count in commie. To make a PC run right (e.g., research as fast as Democracy under a narrow set of circumstances), it is necessary to keep the cities supplied with about 20-30% Lux and that extra arrow coming. (In an up and running PC, all the rest usually goes to Tax, and you get 1 advance per turn, exactly as under a Democracy.)


                              I've had some high powered communist trade cities producing 100s of arrows, and had research as fast as 2 turns per tech (without trade), but never the 1 turn per tech possible in democracy with the same cities. Maybe it has a cutoff point, just like fundamentalism...
                              No, there's no science penalty for Communism. At least in MGE 5.4.0f (24Mar99), which is the version I use .


                              BTW, properly used, celebrating Commie and Fundy cities can generate the same science as a Democracy. A PF in particular is much easier to run than a PD... but you don't get the +1 pop per turn per city.... and that is a real killer. But if you've got the citizens you need, then Fundy can research tech just as fast as a Democracy (for one circumstance)... one advance per day with 0% science and one Einstein... if you set things up right.

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