Originally posted by Mercator
Terrain resources can only be hidden by the method Civ2 uses to hide them in mid-Ocean (and MapEdit can do that anywhere).
Terrain resources can only be hidden by the method Civ2 uses to hide them in mid-Ocean (and MapEdit can do that anywhere).
You can't just turn them on. The hut pattern is fixed, just like the terrain resources.
Back to my question: you have a hut-capable square. How do you set the 5th byte so that
a) hut is ON on that square
b) hut is OFF on that square
Don't forget that the 5th byte must be able to hold information about visibility for 8 civs. There is no additional room for any additional information in those 8 bits.
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