Originally posted by Mercator
Terrain resources can only be hidden by the method Civ2 uses to hide them in mid-Ocean (and MapEdit can do that anywhere).
Terrain resources can only be hidden by the method Civ2 uses to hide them in mid-Ocean (and MapEdit can do that anywhere).
What do you mean?
You can't just turn them on. The hut pattern is fixed, just like the terrain resources.
Back to my question: you have a hut-capable square. How do you set the 5th byte so that
a) hut is ON on that square
b) hut is OFF on that square
Don't forget that the 5th byte must be able to hold information about visibility for 8 civs. There is no additional room for any additional information in those 8 bits.
follows, and... you can add 40 to any square to hide its resource. (That's what MapEdit can do.)
I mixed up the two bytes. The 5th controls visibility, the first half of the 6th byte controls ownership. So you're absolutely right... A thousand apologies. 
That's what SCDARS said all along:
This reminds me of a classic way to win an argument: 
Does it work with Ocean only?

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