I found the ToT no-limits addon fro the oversize maps... im wondering if its possible to extend other parts of the game? like tech tree slots, is it possible to add more or is it hard-coded into the game? fantastic worlds added some tech slots, but only about 11 i think... ToT seems to use the same amount. Was this the absolute maximum that the basic game engine could handle or is it possible to extend the tech tree even further? Extra techs are need in my opinion, as there are 18 extra units to play around with...
Also, is it possible to add more computer players, or is 7 the absolute maximum that the engine can handle? Lots of computer players would be very cool, especially on big maps or to make accurate world scenarios, with many different independant countires etc.. I dont see how game performance would be an issue, the game seems to zip along on my 450 mhz no matter how big the map or how many civs (as long as im not watching enemy moves of course)
Im just wondeirng if anyone has tried this or knows anything about wther this is possible or not?..
thanks for any help
Also, is it possible to add more computer players, or is 7 the absolute maximum that the engine can handle? Lots of computer players would be very cool, especially on big maps or to make accurate world scenarios, with many different independant countires etc.. I dont see how game performance would be an issue, the game seems to zip along on my 450 mhz no matter how big the map or how many civs (as long as im not watching enemy moves of course)
Im just wondeirng if anyone has tried this or knows anything about wther this is possible or not?..
thanks for any help
... id program a resources option and expanded diplomacy like in civ3, id add bombard ability, which would be the more effective alpha centauri style rather than civ3's puny bombard. Id add the air mission system too, and stuff like explorers venturing off into the blackness and returning several turns later with new map information, rather than the map revealed straight away... also fuel for boats, only certain amount of time that they can stay at sea before food runs out... but you can replenish near friendly cities or grassland... id add some of the trade ideas from europa universalis, and change the combat to a kind of hex wargame style where you assign units to an attack and then at the end of the turn you see the battles played out. units would get forced to retreat and damaged most of the time rather than destroyed.. I would also create an astounding AI that carriers out amazing co-ordinated attacks with land, sea and air forces.. no more sending all units in a suicide rush towards your nearest city. All of this would be easily customised with thousands of tech slots and unit slots to play with.
No I think of it. I just found a new resource editor at CivFanatics (the Civ2 utility section). If these tech acronyms are simply a text resource in the executable it might not be so difficult after all. Or well, at least the acronyms could then be added, I'm still not sure what else would be required to make extra techs work. I'll have a look. (Don't hold your breath)
Comment