not only in paint, but much other stuff to.
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The Andy-Man said "i get the problem that the units dont show up when i play the game, eg, a pikeman represents a german panzer division!!!!!! "
Hint from John Possidente from Microprose :
"The pictures in units.bmp are used in the Civilopedia and the build selection menu, but evidently nowhere else; as long as the game can find the animation files,
it uses the first frame of each as the icon for the unit. These
animation files, one for each unit, provide the animations--movement, attack, dying, and so on.
The first frame of each animation file is also used, in many places, as the static icon for the unit. So, you can change things in units.bmp, but never see them in the game, except in odd places like the production choice menu. "
"The static frame is first looked for in static.spr if there is no static.spr then it should look to the units.bmp file. To fix this, you must go out into the game directory and rename the unit##.spr file for every unit that you made a new image for (or of using the Patched vers 1.1 switch the Unit Animations off on the run menu or in the rules.txt). In addition to renaming the unit*.spr files so they are not used you will have to rename the static.spr file in each directory as well so your static frames fall back to the units.bmp file.
Renaming (or removing) that file hides the unit animation, and the first-frame-static-image altogether so the game falls back on the units.bmp icon for the unit. That way, you can keep any existing units animated and still stick in your own."
That is - YOU MUST Delete, or Move, or Rename the Static.spr file in your "Original" Directory as the ToT program will try to go here to look for the Static.spr file if it can't find it in your scenario directory.
I suggest that you also move all the "ExtendedOriginal" Units Sprites (i.e. all Sprites from Unit51.spr, Unit52.spr, Unit52,spr ... to Unit79.spr) in your "Original" Folder to your "ExtendedOriginal" folder, as this makes life simpler for other scenarios which utilise these spare spots as well.
Then run the Scenario in the usual way (hopefully with correct looking units).
Cheers.
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