Post your Second Front strategies here!
Here's an incomplete one I've been using to get through D-day.
1st Turn
I still don't have a good strategy on what to do with your elite paradrop units that are between Cherbourg and Carentan, but it seems the less you move them initially, the longer you're likely to keep them. It may be tempting to throw one at a costal battery when it's at full strength, but save before you do this, as you win maybe 1 out of 4 times, and remember that the unit that destroys the battery is a sitting duck for all nearby enemies.
Move your gliders into France, don't worry about keeping them safe, they're meant to be disposible, move the commandoes into the hedgerows to attack any enemies that appear in the open, you will not have as hard a time as the elite paradrop units are having in the western part of France. And don't just move the gliders next to a city and start throwing commandoes at it, even if you take the city, it'll be recaptured when the turn is over.
2nd Turn
I like to leave all my planes in the airports and move all the landing ships into position, don't try to land yet, you'll either be unable to do it because you can't find a free spot of land, you'll run into a beach mine, or you'll be a sitting duck for the costal cannons. Do not move any of your battleships or LVT's within 6 squares of any place that could be housing 16 mm shells, you will lose your ships and Germany will get a bonus. Use your destroyers and Cruisers to clear away any beach mines
Start moving your planes out into attacking position for the airstrike on the third turn.
Here are some tips regarding planes.
1. Do not attack anything on very defensive terrain, unless it is VERY weak, and before you do, try to find another unit to attack first.
2. Save before attacking cities, there may be a bunker or costal cannon inside.
3. If you see any Luftwaffe planes, go after those over all other targets, you get more planes for destroying them!
To clear away a bunker or costal cannon you will need either:
A. A combat engineer (flamethrower infantryman)
B. Two "Croccidile" units
They move as all as roads, so don't be afraid to attack with 2/3rd's power.
------------------
The strategically impaired,
-Cal
Here's an incomplete one I've been using to get through D-day.
1st Turn
I still don't have a good strategy on what to do with your elite paradrop units that are between Cherbourg and Carentan, but it seems the less you move them initially, the longer you're likely to keep them. It may be tempting to throw one at a costal battery when it's at full strength, but save before you do this, as you win maybe 1 out of 4 times, and remember that the unit that destroys the battery is a sitting duck for all nearby enemies.
Move your gliders into France, don't worry about keeping them safe, they're meant to be disposible, move the commandoes into the hedgerows to attack any enemies that appear in the open, you will not have as hard a time as the elite paradrop units are having in the western part of France. And don't just move the gliders next to a city and start throwing commandoes at it, even if you take the city, it'll be recaptured when the turn is over.
2nd Turn
I like to leave all my planes in the airports and move all the landing ships into position, don't try to land yet, you'll either be unable to do it because you can't find a free spot of land, you'll run into a beach mine, or you'll be a sitting duck for the costal cannons. Do not move any of your battleships or LVT's within 6 squares of any place that could be housing 16 mm shells, you will lose your ships and Germany will get a bonus. Use your destroyers and Cruisers to clear away any beach mines
Start moving your planes out into attacking position for the airstrike on the third turn.
Here are some tips regarding planes.
1. Do not attack anything on very defensive terrain, unless it is VERY weak, and before you do, try to find another unit to attack first.
2. Save before attacking cities, there may be a bunker or costal cannon inside.
3. If you see any Luftwaffe planes, go after those over all other targets, you get more planes for destroying them!
To clear away a bunker or costal cannon you will need either:
A. A combat engineer (flamethrower infantryman)
B. Two "Croccidile" units
They move as all as roads, so don't be afraid to attack with 2/3rd's power.
------------------
The strategically impaired,
-Cal
Comment