I haven't checked CivCity yet; I worked around the problem by largely replacing the barbarians with the four "non-player" civs, which actually adds a good deal to the game (I changed the barbs to fundamentalism and they still won't leave their damned cities). I may use it, if it works, to tweak some stuff.
The parameters still aren't working. At least, tech from conquest still strikes, and the tech paradigm resets pretty quickly too. I haven't checked to see whether it hangs around in a scenario. I think I'll do that next. If it still doesn't work, can I work around it by boosting the tech paradigm in rules.txt and doing nothing to the cheat option? It's either that or use the dozen or so techs I didn't assign to artificially inflate tech growth...
The parameters still aren't working. At least, tech from conquest still strikes, and the tech paradigm resets pretty quickly too. I haven't checked to see whether it hangs around in a scenario. I think I'll do that next. If it still doesn't work, can I work around it by boosting the tech paradigm in rules.txt and doing nothing to the cheat option? It's either that or use the dozen or so techs I didn't assign to artificially inflate tech growth...
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