Yes, I'm trying to get back on the scenario-making horse...again. You probably don't even remember my first two finished scenarios, the one was so bad and t'other so limited in scope. I'm trying for a MAJOR ToT overhaul of the first one, with twenty-six unique units for each faction.
Anyways, does anybody know why my civilopedia is so FUBAR? Certain units won't pop up in the civilopedia. Their graphics will appear under the appropriate advance, but without the name next to them to click on, and clicking on "help" from the build menu does nothing. I started the scenario in "original game" mode since I only want one map, and I'm wondering if that has something to do with it, since a number of the recalcitrant units are from the "extra units" slots. Please tell me I don't have to restart the scenario now that I've placed most of the cities, all the tech, etc.!
Also, just out of curiosity, does anyone know what the very first of the ToT-special unit flags does? You know, the flags for impassible terrain, faux-invisibility, can't be disbanded, and such. The first flag (or last, in RP notation) isn't described in any rules.txt. Is it just a placeholder?
Anyways, does anybody know why my civilopedia is so FUBAR? Certain units won't pop up in the civilopedia. Their graphics will appear under the appropriate advance, but without the name next to them to click on, and clicking on "help" from the build menu does nothing. I started the scenario in "original game" mode since I only want one map, and I'm wondering if that has something to do with it, since a number of the recalcitrant units are from the "extra units" slots. Please tell me I don't have to restart the scenario now that I've placed most of the cities, all the tech, etc.!
Also, just out of curiosity, does anyone know what the very first of the ToT-special unit flags does? You know, the flags for impassible terrain, faux-invisibility, can't be disbanded, and such. The first flag (or last, in RP notation) isn't described in any rules.txt. Is it just a placeholder?
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