That's my feeling. Having most units not needing to be moved - even if those who do aren't moving anywhere quickly - isn't too bad.
The only other sense of "unit fatigue" is "this feels unmanagable" - and that's more a sense based on mood (scenario and me while playing).
For instance, moving a vast horde is part of the feel of playing the dirty commies in Red Storm, as I understand it.
But it felt wrong in the Lost Legion scenario, despite the fact there were fewer.
So I think 60-odd is perfectly reasonable.
The only other sense of "unit fatigue" is "this feels unmanagable" - and that's more a sense based on mood (scenario and me while playing).
For instance, moving a vast horde is part of the feel of playing the dirty commies in Red Storm, as I understand it.
But it felt wrong in the Lost Legion scenario, despite the fact there were fewer.
So I think 60-odd is perfectly reasonable.
Plus it would mean some units, like the US Marines," might have little time to advance, and I think I'll let the player be able to convert some non-mechanized units into mechanized ones...
(Just kidding)
) Should I include cruise missiles into the scenario? Do the Cobra (which would probably represent all the Western choppers not up to the Apache's level) and Apache units need to have separate unit slots, or can they be combined into one "Western Chopper" unit? Should I include cruise missiles? Can I merge, say, Alpha Jet and G91 units with the F4, or make separate units? What do you think?
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