My eyes tend to glaze over more than usual when I see the terms multi-player or pbem.
Before I release the final version, would you mind sending me an uncensored version of your playtest strategy?
Regarding the selloff of improvements, what I actually said, was that in version 2 selling improvements would be allowed and that basic improvements would be made less expensive to compensate.
Here's a sample from the new Rules Text:
Granary, 1, 1, Tra,
Church, 1, 1, Cer,
MarketPlace, 1, 1, Tra,
Library, 1, 1, Wri,
Courthouse, 1, 1, CoL,
City Walls, 0, 1, Bri,
What would be most helpful is to know what improvement building and maintenence costs should be so they are not worth selling off en mass in order to rush build masses of units, something that would have been impossible in real life.
It might be worth mentioning this in the read me Techumseh so that simpletons like me don't waste their limited resources.
Will do, but here it is in the Rules Text:
Rebel Defenses, 30, 0, Amp, ;Great Wall (Atlanta)
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