Hello Scenario League!
I found myself re-opening Civ2 after a long hiatus. I’ve tried making scenarios before in years past, but none of them have gotten past the planning stage, probably because I was just too ambitious for my own good.
Nevertheless, for some reason I have been possessed by the desire to make a scenario based on the “expanded” Norse colonization of the Americas. “Expanded,” in this case, means “counterfactual, but based on history” – the player will hopefully not abandon the effort quite as soon as the Norse actually did.
The reason I’m posting this is because I’ve gotten further with it than most of my scenario ideas; specifically, I have a map. I’d like to post it and perhaps garner some feedback on it, if you’ve be kind enough to look it over.
I made the proportions of the map to encompass all the places west of Greenland that the Norse did visit, and some further areas that they may have visited or could have visited given a more permanent presence. Though Newfoundland is usually described as being the best fit for the “Vinland” of the sagas, some less popular (or downright fringe) theories have placed Vinland as far south as Massachusetts/Rhode Island. As a result, the map goes all the way down to Long Island. I also stretched it out far enough west to allow the player to sail longships into Hudson Bay. Though there’s no evidence for that route whatsoever, it seems at least plausible that the bay could have been discovered by subsequent journeys.
A few notes:
PS: The map was made in ToT's editor.
I found myself re-opening Civ2 after a long hiatus. I’ve tried making scenarios before in years past, but none of them have gotten past the planning stage, probably because I was just too ambitious for my own good.
Nevertheless, for some reason I have been possessed by the desire to make a scenario based on the “expanded” Norse colonization of the Americas. “Expanded,” in this case, means “counterfactual, but based on history” – the player will hopefully not abandon the effort quite as soon as the Norse actually did.
The reason I’m posting this is because I’ve gotten further with it than most of my scenario ideas; specifically, I have a map. I’d like to post it and perhaps garner some feedback on it, if you’ve be kind enough to look it over.
I made the proportions of the map to encompass all the places west of Greenland that the Norse did visit, and some further areas that they may have visited or could have visited given a more permanent presence. Though Newfoundland is usually described as being the best fit for the “Vinland” of the sagas, some less popular (or downright fringe) theories have placed Vinland as far south as Massachusetts/Rhode Island. As a result, the map goes all the way down to Long Island. I also stretched it out far enough west to allow the player to sail longships into Hudson Bay. Though there’s no evidence for that route whatsoever, it seems at least plausible that the bay could have been discovered by subsequent journeys.
A few notes:
- The map’s jungle is a stand-in for boreal forests.
- I’m worried that the terrain is a little too “clumpy,” especially in the north. Huge expanses of unbroken tundra and boreal forest are, however, fairly accurate for the region as far as I can discern (unless one of our Canadian posters wants to set me straight).
- I decided to make navigable (ocean) rivers, since it’s inconceivable that I could make a Viking scenario without river transport. This leaves me, however, with river terrain that I don’t have a use for. Any ideas on how to utilize that, or should I just leave it out?
- I thought about making some rivers come close to intersecting so that the Norse could put down a settler to make a “portage” allowing their ships to cross. It would have to be a very important portage, because I plan on making settlers event-given (not buildable) for the human player. On the other hand, portages generally aren’t towns, and I’d like the player settlers to be used for actual settlement-building, so maybe that’s not a good idea.
PS: The map was made in ToT's editor.
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