Announcement

Collapse
No announcement yet.

Moros y Cristianos

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Alcibaides, I had a reply from Robert Plomp about the name change. He said it was not a problem but you would need to PM him yourself to confirm you wanted the name change.
    SCENARIO LEAGUE FORUM
    SCENARIO LEAGUE WIKI SITE
    SL INFORMATION THREAD
    CIV WEBRING MULTIPLAYER FORUM

    Comment


    • #17
      As some of the Artists of Apolyton currently seem to be in a Medieval mood I thought it might be opportune to post a list of some of the units that will feature in this scenario to see if it will inspire Unit ideas by Salaambo/Alcibaides

      Units of the Almohads

      Almohad Cavalry
      Almohad Infantry
      Ghuzz Archers
      Saracen Raiders
      Negro Guard
      Assassins

      Units of the Taifa of Murcia

      Saqaliba
      Saqaliba were the Slavic slave class that served as warriors in Islamic Spain but eventually became a powerful and influential political force in Islamic Spain

      Balearic slingers
      Banu Ghaniya
      Christian Mercenaries
      Mudejar Cavalry
      Assassins

      Units buildable by all Christian factions

      French Volunteers
      Caballeros Villanos
      ‘Caballeros Villanos’ roughly translates as “peasant knights”, peculiar to Medieval Spain, they were small land owning farmers that also served as ‘Knights’. This is the cheap Knight unit that all the Christian civs can build from the start .

      Inquisitor
      Pikemen
      Crossbow
      Longbow
      Martyrs
      This is the Christian version of the Assassin unit. They are the kind of guys that would try to sneak into a town and open the gate up from inside or some other daring mission.

      Castile Only Units

      Abulense Raiders
      Abulense raiders came from Avila and would raid and pillage enemy territory

      Knights of Calatrava

      Knights of Alcántara (Only Leon can build)

      Castile & Leon can both Build

      Knights of Santiago

      Aragon Only Units

      Genoese Raiders
      Gascon Routiers

      Units both Portugal and Aragon can both build


      Knights Templar

      Units all civs can build

      Merchants
      Rhadanites

      Hero Units (each playable Civ starts with one of these, cannot be built)

      Yaqub al-Mansur (Almohads)
      The Wolf King (Murcia)
      Sancho the Hunchback (Castile)
      Gerald the Fearless (Portugal)
      Fernando Pérez de Traba (Leon)
      Nuño Sánchez (Aragon)

      Many of these units already exist, but if anyone fancies making one or two of the more obscure or interesting units your efforts would be appreciated! Remember though this version is for MGE as it is being designed for PBEM (initially!).

      EDIT: I have just looked through Timoleon's latest batch of units and they do cover a great deal of the list and will be used. I will make a unit grid and past in the ones we have already got covered. Didn't want you to think I was ignoring your efforts
      Last edited by McMonkey; October 23, 2009, 05:33.
      SCENARIO LEAGUE FORUM
      SCENARIO LEAGUE WIKI SITE
      SL INFORMATION THREAD
      CIV WEBRING MULTIPLAYER FORUM

      Comment


      • #18
        It looks like we still have half the unit slots to fill. Any ideas for what extra units we need (ships, settlers, siege engines etc...) Alcibaides?



        I will set about finding units to fill the slots.
        Attached Files
        SCENARIO LEAGUE FORUM
        SCENARIO LEAGUE WIKI SITE
        SL INFORMATION THREAD
        CIV WEBRING MULTIPLAYER FORUM

        Comment


        • #19
          Very interesting. Here are some of my older drawings, if it may help somehow. The last two Berbers are new.
          Attached Files
          AKA Tanelorn.
          Big, big smile.

          Comment


          • #20
            Hello,
            McMonkey I adapted units of Tanelorn for mge. It can be util.
            I see more posibles peninsular models in http://www.twfigurines.de/gb/elcid/gb_moors02.htm
            and http://www.twfigurines.de/gb/elcid/gb_moors01.htm...
            Saludos,
            Petit

            Comment


            • #21
              I had put new graphs for Jesus Balsinde, “Al-Andalus: Trail of the Sun”, but I think that with the new wonderful units we can to put other.
              Saludos,
              Petit

              Comment


              • #22
                Thanks Tim. I will be using a good number of those units. The new Berber ones look ideal. I think there should be enough units available for this scenario. I will get the grid filled out and we can see which areas need improving.

                Petit
                Thanks for those excellent links, just the sort of guide I'm looking for!

                I will be looking for units wherever they can be found. Whenever I find a new unit I put it into my units archive folder. One day this archive will be put into order but for now I have to hunt through looking for units to use or modify. All of your mods are in there somewhere
                SCENARIO LEAGUE FORUM
                SCENARIO LEAGUE WIKI SITE
                SL INFORMATION THREAD
                CIV WEBRING MULTIPLAYER FORUM

                Comment


                • #23
                  Alcibaides

                  Would it be possible to use the attached png to plan out the tech tree you want (names of techs, effects, units appearing etc... but not the prerequisites) as well as any alterations (branches off for Civ specific techs). Feel free to cut and paste as much as you need to to get what you want. I will then take your tree and build it in the rules file. I think this will be better for you to specify how you want the tree to flow as you know what you want from the scenario.

                  Do you know the effects of all the techs? If not you can check this guide: Tech property guide at Cradle of Civilization. It is for ToT but I think that most of the effects are the same in MGE.

                  Also, would it be possible to send me a zipped folder of the scenario so far so that I can familiarize myself with the game and test out the units file.
                  SCENARIO LEAGUE FORUM
                  SCENARIO LEAGUE WIKI SITE
                  SL INFORMATION THREAD
                  CIV WEBRING MULTIPLAYER FORUM

                  Comment


                  • #24
                    Here is the Tech tree png:
                    Attached Files
                    SCENARIO LEAGUE FORUM
                    SCENARIO LEAGUE WIKI SITE
                    SL INFORMATION THREAD
                    CIV WEBRING MULTIPLAYER FORUM

                    Comment


                    • #25
                      Sorry I have been sleeping on this...

                      Originally posted by McMonkey View Post
                      Alcibaides

                      Would it be possible to use the attached png to plan out the tech tree you want (names of techs, effects, units appearing etc... but not the prerequisites) as well as any alterations (branches off for Civ specific techs). Feel free to cut and paste as much as you need to to get what you want. I will then take your tree and build it in the rules file. I think this will be better for you to specify how you want the tree to flow as you know what you want from the scenario.

                      Does it have to be structured exactly like that? I.e. do we have to have exactly 7 starting techs? Why does each box have 3 lines? What goes on each line?

                      Comment


                      • #26
                        Ok, attached is the tech tree.

                        I built it using the free online mind mapping software at bubbl.us

                        The top of the table shows those techs that all the civs can build (Those beginning with Medicine, Craftsmanship, Royal Mint, and Overland Trade).

                        Below that is the Christian only tech path (we will begin the scenario by giving each of the Christian civs the "Christianity" tech, which is not researchable).

                        And below that is the Islam only tech path.

                        Note that I have not included the techs that are used to manage civ-specific units because I do not know the best way to do this. I note that sometimes techs are used to allow civs to build units and sometimes techs are used to prohibit civs from building units (i.e. "No Russian" in Rise of the Dictators). This is where McMonkey comes in and sorts that part out....

                        Also note that on the tech tree, I have not included which units, improvements, and wonders are included. This is because the bubbl.us does not allow you to insert text under the title of each bubble (as far as I know..). Therefore I will include that information at a later date. But I already have a pretty good idea where I want to put those. Some of it should be pretty obvious.



                        I think there is still plenty of room for additional techs, for example, we are missing any naval techs to allow civs to build better ships. Though this game is primarily land based, there will be some oppurtunities for civs to expand overseas (i.e. Balearic Islands), so some thought should be put into this....
                        Last edited by Salaambo; April 8, 2010, 11:14.

                        Comment


                        • #27
                          That's great. As soon as I have my PC up and running again I will start the building process. The two most tricky parts are using the twice removed techs for nation specific techs / units etc... The other part is using the right techs in the right slots as many have hidden effects such as reducing trade effectiveness and changing barbarians. Planning out the tech names and order is also a hard job but it looks like you have done a good job there. Attaching units, improvements and wonders is easy peasy and you can swap them around easily too.
                          SCENARIO LEAGUE FORUM
                          SCENARIO LEAGUE WIKI SITE
                          SL INFORMATION THREAD
                          CIV WEBRING MULTIPLAYER FORUM

                          Comment


                          • #28
                            Hi people. You talked about me in the very first post. I look forward to playing this, it looks pretty good

                            Comment


                            • #29
                              I really need to get on the case with this (mostly the tech tree) but lately I have been busy and feeling pretty tired and unmotivated. It is a good idea though and we (Alcibaides and I) should get on with it soon. I saw a good documentary on Channel 4 On Demand (Bettany Hughes Ancient worlds: When the Moors ruled Spain) about the Moors in Spain and the wonders of Granada. Inspiring stuff!
                              SCENARIO LEAGUE FORUM
                              SCENARIO LEAGUE WIKI SITE
                              SL INFORMATION THREAD
                              CIV WEBRING MULTIPLAYER FORUM

                              Comment


                              • #30
                                Is Alcibiades the same as Chris62? He used to go by that name on another forum. A very nice chap.

                                Comment

                                Working...
                                X