A long, long time ago,
back in the end of 2002 and the start of 2003, when I've made Mamluks,
I decided to make a new scenario, and expected it to be finished in 2003
I have never finished it, and this may serve as one of the reasons:
Time passed, I switched to ToT, which would be fine except for that while solving some problems, it introduced new ones.
And then, with my new computer, the ToT stopped working, so my work over scenarios was terminated.
In fact, all the work I've done is from 2003-5, I didn't make anything after that I guess.
Lately, Riestu reminded me that I've never finished Heraclius, and, touched by it, I sent him what was already done. Now I got to the point I might as well show it to You as well.
I copypaste my mail.
There are two scenario sets. The reason for it was that Heraclius was supposed to be part of a trilogy named "The Barbarian", that is, there were supposed to be a muslim-playable (Muhammad) and persian-playable (Chosroes, in which Stefan Haertel was supposed to participate) versions. While Heraclius was very advanced and my main problems I think were with the later events, I never even started making Chosroes, and Muhammad was only begun.
Heraclius version I send you is for ToT. As I can't run ToT, I can't check it.
I have an older, FW version as well, but it's less developed I guess.
Heraclius is not as innovative as I believe Komnenai was. But I liked playing it sometimes.
I have Muhammad in the very basic FW version only. Unlike the other scns about islam, it covers the conquest of Arabia. Had I worked more over it, it'd have been more elaborated,
but it's only basics now. Still, I sort of like the early part of it, the conquest of Arabia.
You start with a wallless city (Yathrib), and you can't build a wall until Yathrib was fortified in reality. To protect your city against attacks, destroy the barbarian units between Yathrib and Mecca. Mecca was supposed to be unconquerable at the start, but I don't remember if I actually did something to assure it, like placing a strong unit and building a palace there.
Still, please refrain from conquering it until You have all the rest of Arabia subdued.
Hasan ibn Thabit unit is a spy. It is useful when a barbarian unit appears SE to the city - you can bribe it, and come back to the city.
Arabic tribes are represented as units. If you kill one, they will "join" you, which means you get money and some military units at your headquaters.
Sometimes it's pretty hard, especially since you don't know the right strategy, but it has a potential of being fun.
I hope these few people that still play Civ2 will find it at least a bit amusing.
I am very sad about the state of Civ2 community. While I do enjoy Civ4, I still play Civ2, and I believe nothing can be compared to the feeling of creativity that once surrounded the scenario production for Civ2.
back in the end of 2002 and the start of 2003, when I've made Mamluks,
I decided to make a new scenario, and expected it to be finished in 2003
I have never finished it, and this may serve as one of the reasons:
Time passed, I switched to ToT, which would be fine except for that while solving some problems, it introduced new ones.
And then, with my new computer, the ToT stopped working, so my work over scenarios was terminated.
In fact, all the work I've done is from 2003-5, I didn't make anything after that I guess.
Lately, Riestu reminded me that I've never finished Heraclius, and, touched by it, I sent him what was already done. Now I got to the point I might as well show it to You as well.
I copypaste my mail.
There are two scenario sets. The reason for it was that Heraclius was supposed to be part of a trilogy named "The Barbarian", that is, there were supposed to be a muslim-playable (Muhammad) and persian-playable (Chosroes, in which Stefan Haertel was supposed to participate) versions. While Heraclius was very advanced and my main problems I think were with the later events, I never even started making Chosroes, and Muhammad was only begun.
Heraclius version I send you is for ToT. As I can't run ToT, I can't check it.
I have an older, FW version as well, but it's less developed I guess.
Heraclius is not as innovative as I believe Komnenai was. But I liked playing it sometimes.
I have Muhammad in the very basic FW version only. Unlike the other scns about islam, it covers the conquest of Arabia. Had I worked more over it, it'd have been more elaborated,
but it's only basics now. Still, I sort of like the early part of it, the conquest of Arabia.
You start with a wallless city (Yathrib), and you can't build a wall until Yathrib was fortified in reality. To protect your city against attacks, destroy the barbarian units between Yathrib and Mecca. Mecca was supposed to be unconquerable at the start, but I don't remember if I actually did something to assure it, like placing a strong unit and building a palace there.
Still, please refrain from conquering it until You have all the rest of Arabia subdued.
Hasan ibn Thabit unit is a spy. It is useful when a barbarian unit appears SE to the city - you can bribe it, and come back to the city.
Arabic tribes are represented as units. If you kill one, they will "join" you, which means you get money and some military units at your headquaters.
Sometimes it's pretty hard, especially since you don't know the right strategy, but it has a potential of being fun.
I hope these few people that still play Civ2 will find it at least a bit amusing.
I am very sad about the state of Civ2 community. While I do enjoy Civ4, I still play Civ2, and I believe nothing can be compared to the feeling of creativity that once surrounded the scenario production for Civ2.
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