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  • gapetit
    replied
    I have an important question and I have not found information: where is (or changing) which allows the increase of the population change the appearance of cities?

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  • gapetit
    replied
    My next projects are: Spartacus of Nemo and Alex, and new units GoshOfDisco of Guerra de Cuba, just adapt some of that war.
    If Fairline or other puts units in another scenario would put me with it ... but later because next week I move out of province and the computer will stay here for now.
    Saludos,
    Petit

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  • gapetit
    replied
    Hello everyone,
    I just sent the following scenarios converted to TOT:
    http://sleague.apolyton.net/images/1/1c/30yw.rar
    http://sleague.apolyton.net/images/9/9f/Bonaparte.rar
    http://sleague.apolyton.net/images/2/2b/Carolus.rar
    http://sleague.apolyton.net/images/f/f6/Rusrev.rar
    These conversions, if they contain errors are my fault, would be impossible without the instructions drawn from their essential Catfish page: http://users.tpg.com.au/jpwbeest/index.htm
    Thanks also for its beautiful graphics, and therefore to Fairline and Curt Sibling, because without them I do not continue playing with the Civ-2. I also thank the use of graphics GoshOfDisco and others, and the help and collaboration of McMonkey, MaCGalleo and minipow. If I let someone in the ink, I apologize.
    And thanks to all who made these great scenarios: Jesús Muñoz Fernández, John Ellis and Chris Daub.
    Saludos,
    Petit

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  • gapetit
    replied
    Hello McMonkey,
    I become totally four scenarios: Carolus, 30 years War, the version of Bonaparte (where I've added more units and shares) and Rusrev, with all the graphics finished. For rusrev and 30yw there is room for more units, but I can not think of anything. I hope you yes. And in the case of Tot evens this seems limitless! Only history and imagination are the limit.
    I've only been able to play, not completely, Bonapart, and I am removing the few arrows that could be: basically the units engaged in creating transporters. I do not know what to do with the other scenarios.
    Unfortunately I have no original sounds 30yw (mge version), but I think I put the sounds error-free.
    May have some other error, but everything else the conversion is complete. Whenever I get time I will send them all together.
    Saludos,
    Petit
    Last edited by gapetit; April 22, 2010, 14:39.

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  • McMonkey
    replied
    Petit
    I have just got around to trying your Carolus ToT mod but I have noticed there is no terrain files included so the game defaults to the grotty ToT standard terrain. Do you have a modified terrain set? The units look great and I'm looking forward to playing a game. If you don't have a terrain set then I will have to make up a set for myself

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  • gapetit
    replied
    I finally understood the explanations of Catfish. (View MacGalleo entry)
    Post the organization that allowed me to block, copying the same TOT Bonaparte by Catfish, and replacing the corrupt with it, solve any problem of adaptation.
    I settled in rusrev Defence Minister's problem. If no petition or failure has been found to send the final later this week.
    I started the adaptation of War of 30 years of Jesus Muñoz (mge version), and thanks to Catfish does not seem to have any problem. I've been fairly advanced graphics adaptation of essentials Fairline and Curt Sibling.
    Not that I see people very lively forum to improve scenarios, but if anyone should be encouraged to adapt the 7 evens of 30yw to one I would appreciate the help. If not, it will take longer, and will depend on how long I can spend.
    Saludos,
    Petit
    Attached Files

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  • gapetit
    replied
    I have improved the scenario, by adapting the rules and land to trains. I have added improvements to the graphics. Almost by finishing what would but there is a problem: In Defence Minister's screen will contain bizarre casualty counts in the unused unit slots. This problem can only be solved by hex-editing. I tried to fix it following Catfish, but so far I have not been able.
    Anybody can help me?
    Saludos,
    Petit
    Attached Files

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  • gapetit
    replied
    Here I send the first version of rusrev TOT. I have not had time yet to play it until the end. The graphics are not finished and need to add many things possible. To see what you think.
    I am preparing to make removal and will not have much time in any time soon.
    Saludos,
    Petit
    Attached Files

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  • gapetit
    replied
    Thank you very much for your views and information McMonkey and Minipow. I'm glad you liked the version, Minipow, and if you decide to have a free hand to translate in English or a language you want. I already pretty shattering the language of Shakespeare, and I feel much more comfortable with Cervantes.
    I on the other side to try to explain better to problems with the scenarios in TOT:
    I have no serious problems with rusrev, as if I have the version of Carolus TOT. In both games had a feature used in FW (not MGE), which was that placing an ambassador in a city "barbaric", allowed the movement of units by her own: in Carolus this is essential because it is the way to go Spanish troops from Italy to the Netherlands. In rusrev made the game more interesting, because the Germans could threaten Moscow, but has no more problems, because the version of alliance between Germany and the Barbarians is feasible. The change to TOT at least not so far fails, fails or skips. For that reason and if I can send the scene shortly. To see if you like and give me more ideas for improvement.

    Then the other day that said, the scenarios that fail from the start I do not know how to solve it: andalus or Bonaparte are in this situation, and explanations of Catfish are too complex for me.

    Saludos,
    Petit

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  • minipow
    replied
    I played Gapetit's RusRev scenario, so I understand what he is saying. (Everyone should try it btw. It's all in Spanish, but still quite fun...). He modified the scenario in such a way that the barbarians (Ukrainians) were allied with some of the regular civs (such as Germans). In the FW/MGE version, he succeeded in placing immobile German units within barbarian (Ukrainian) cities. Thus, when the Bolsheviks would capture Ukrainian cities, they would inevitably attack a German diplomat stationed there.

    I guess he is trying to adapt that approach to TOT, but the game crashes whenever he places other civs' units within barbarian cities. (However, he was at least able to form alliances between these civs and the barbarians).

    So... the question is this: How can Gapetit put immobile units in allied barbarian cities? Unfortunately, I have no experience with TOT. Perhaps some of the veteran designers can help??

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  • McMonkey
    replied
    With ToT you have to edit the events file directly with notepad. I think this is a good policy for MGE scenarios too as I believe the editor is quite buggy (at least it was when I used to try and edit the rules file many years ago). The language barrier shouldn't impede you too much as it is mostly numbers, yes & no values and the unit names come from the rules file.

    I don't quite understand the RusRev problem. Is the game crashing?

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  • gapetit
    replied
    On another thing: how to create events with the TOT? I have no editor, and I find no information on the case.
    Saludos,
    Petit

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  • gapetit
    replied
    En este acercamiento que estoy realizando a TOT, me acabo de pegar un batacazo... Con el rusrev he empezado la adaptación con los ucranianos aliados de los alemanes y parece que la cosa va bien, pero la adaptación de Carolus ha tropezado con algo que no veo como resolver: vuelve el problema de las ciudades "barbaras" que no dejan pasar las unidades como en FW, y la cosa estropea bastante el juego... Voy a mandar lo que más o menos había adaptado por si a alguien le puede interesar.

    In this approach TOT I'm doing, I just hit a bump ... In rusrev I started adapting the Ukrainian allies of the Germans and it seems that things are going well; but the adaptation of Carolus has stumbled onto something I do not see how to solve: the problem again of cities "barbarians" which stop units as in FW, and the thing breaks down the game enough ... I will send what had more or less adapted in case anyone may be interested.
    Attached Files

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  • gapetit
    replied
    Thank you very much MacGalleo, but I explained very poorly: is a Catfish and magnificent instructions whom I continued to make the scenarios, the problem is that I do not understand how to get and what to change at that point 5 in hexeditor... I've moved to spanish and see if I explain better this time. I think at that point Catfish should put some screenshots as using Command Prompt window.
    The first point MacGalleois a good possibility, but in many scenarios there is no version by Catfish, and I would learn to make good conversions of any scenario.

    On another matter, I realized that of Carolus, but to put units Fairline, I saw I had more units: is there a version for Carolus TOT?

    Thanks again for your help MacGalleo.
    Saludos,
    Petit

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  • MacGalleo
    replied
    For the second solution, here's the link to the guide "Converting FW/MGE Scenarios to the ToT Format" :

    http://users.tpg.com.au/jpwbeest/jp_conversion.htm

    Have a look at the part 5 : "The Converted Scenario Crashes the Game"

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