I was wondering how people would respond if a scenario had additional rules, outside the game engine, that a player had to follow?
For example, one of the weaknesses of the Civ2 game system in portraying military operations has always been the lack of supply rules. This is evident in trying to design a scenario covering operations in Burma during WWII.
What would people think about rules which required them to only move and attack with units starting the turn next to a supply (freight) unit, which must then be disbanded? This would enhance the realism of the scenario, but would it reduce the enjoyment of the game?
Other, more detailed rules could also be considered, including adding HQ units and requiring units to trace a LOC before attacking. There are lots of alternatives.
For example, one of the weaknesses of the Civ2 game system in portraying military operations has always been the lack of supply rules. This is evident in trying to design a scenario covering operations in Burma during WWII.
What would people think about rules which required them to only move and attack with units starting the turn next to a supply (freight) unit, which must then be disbanded? This would enhance the realism of the scenario, but would it reduce the enjoyment of the game?
Other, more detailed rules could also be considered, including adding HQ units and requiring units to trace a LOC before attacking. There are lots of alternatives.
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