I could put together a Blenheim scen without too much trouble.
Fortress graphic made to look like one of the "medieval" city graphix to represent the little towns, like Blenheim, on the battlefield.
Simple map.
HQ=settler w/no movement, 1 for each side. No actual cities needed. No tech. No gold. No production. Use the events to stop communication.
It can be done squadron/battalion = 1 civ2 unit. I have the battle map w/the numbers.
Placement wouldn't be too difficult, once I had the map.
And then the Militarians around here could go to work on uniforms etc. They'd have a field day.
The only bad thing would be the time consumed cutting all the game links to techs, etc.
Fortress graphic made to look like one of the "medieval" city graphix to represent the little towns, like Blenheim, on the battlefield.
Simple map.
HQ=settler w/no movement, 1 for each side. No actual cities needed. No tech. No gold. No production. Use the events to stop communication.
It can be done squadron/battalion = 1 civ2 unit. I have the battle map w/the numbers.
Placement wouldn't be too difficult, once I had the map.
And then the Militarians around here could go to work on uniforms etc. They'd have a field day.
The only bad thing would be the time consumed cutting all the game links to techs, etc.
)
The problem with Heavy Bombers is that you have to make them really powerful to overcome defending SAM/Fighters in cities but this makes them far too strong when used anywhere else. In reality Heavy Bombers proved disapointing when used to support ground units during WWII. Notable examples would be Cassino where their bombardment of the Monestary merely created a rubble fortress for the German defenders, and Operation Cobra where the carpet bombing hit waiting US troops and caused a lot of chaos and confusion for their own troops. I don't recall the Allies trying this tactic again during the war!
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