Announcement

Collapse
No announcement yet.

The Eurasian Wars!

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Is that an offer to hex these city tiles I hear?
    Definitely. If you want, I can also fix the first turn money bug at no extra charge. In Jan 1941 the bug generated 7000 gold (Riga & Istanbul) for the nasty Nazis.


    Workers can be added to cities up to size 40, so I hope you are not just disbanding them!
    No, I altered rules and events to eliminate workers from the scen. I could see no reason why they should be so slow moving (Mv=1). After all, a mob with only picks and shovels over their shoulders should be able to move as fast as infantry loaded down with weapons and ammo.


    It's tricky making suitable stats for this primitive missile unit.

    Should it be cheaper or more destructive, do you think?
    No opinion on this one beyond the fact that I can see no role for V2's in the scen. In view of their primitive guidance system, using them against anything but cities seems to be quite a stretch of imagination. Generally, I do not to use one-shot units unless they are clearly cost effective. I recently played WORLD WAR II- THE PACIFIC THEATER by Harlan Thompson. It has a a little Kamikaze unit (20 shields) which turned out to be the cheapest way for the Japanese to destroy the B-17's (120 shields) that only rarely could be shot down by a single Zero (60 shields).
    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

    Comment


    • #17
      As per your adive, I have added a logistics tech that is available after 'Mass Production',
      it will give all the mobility needed, and also add some tasty added trade arrows to tiles!

      Originally posted by AGRICOLA Definitely. If you want, I can also fix the first turn money bug at no extra charge. In Jan 1941 the bug generated 7000 gold (Riga & Istanbul) for the nasty Nazis.
      Sounds top class!
      Would you require the SCN file or SAV?




      Originally posted by AGRICOLA No, I altered rules and events to eliminate workers from the scen. I could see no reason why they should be so slow moving (Mv=1). After all, a mob with only picks and shovels over their shoulders should be able to move as fast as infantry loaded down with weapons and ammo.
      Well, I might keep them around as they are free and can be used to boost population or
      rush a terrain project...I'll leave it up to the player what he does with these guys!

      Originally posted by AGRICOLA No opinion on this one beyond the fact that I can see no role for V2's in the scen. In view of their primitive guidance system, using them against anything but cities seems to be quite a stretch of imagination. Generally, I do not to use one-shot units unless they are clearly cost effective. I recently played WORLD WAR II- THE PACIFIC THEATER by Harlan Thompson. It has a a little Kamikaze unit (20 shields) which turned out to be the cheapest way for the Japanese to destroy the B-17's (120 shields) that only rarely could be shot down by a single Zero (60 shields).
      Perhaps make the V2 into a Kamikaze unit for the Japanese? That would give them an extra
      unit, and something that might help them keep the balance in the late war game against
      the mightier Soviet and Allied units...Will give this some serious thought!

      All I need is a unit...!

      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

      Comment


      • #18
        I will need the latest .scn file. Once that has been altered, the changes are permanent, and you can use the .scn as required for further development of the scen.

        Altering a .sav file means that the altered file would then have to be saved as a .scn file, thereby possibly screwing up the start of the scen.

        Just attach the file to a post.


        PS: Wasn't there some question about the first turn money bug in Ostfront?

        Excerpts from the Manual of the Civilization Fanatic :

        Money can buy happiness, just raise the luxury rate to 50%.
        Money is not the root of all evil, it is the root of great empires.

        Comment


        • #19
          Originally posted by AGRICOLA Wasn't there some question about the first turn money bug in Ostfront?
          I was sure it had been fixed?
          I will get back to you on it, if that is not the case...

          In the meantime, thanks in advance!

          Attached Files
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

          Comment


          • #20
            Here's the doctored .scn with money bug removed and rivers under Leningrad, Moscow and Stalingrad.

            Sorry to be a bit slow in replying but after I posted yesterday I couldn't tear myself away from the TV and the political antics of our neighbours.

            Attached Files
            Excerpts from the Manual of the Civilization Fanatic :

            Money can buy happiness, just raise the luxury rate to 50%.
            Money is not the root of all evil, it is the root of great empires.

            Comment


            • #21
              Thanks, old chap!
              I will soon release the latest update for this baby!

              You'll be glad to know I have addressed the RR problem,
              and have added a kamikaze unit instead of the V2 rocket.

              No sweat about the timescale, I am pretty tied up too, with
              working on my latest comic work and also my tutor job too.

              PS
              I have been watching the election madness too - Cthulhu for president!

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

              Comment


              • #22
                Originally posted by curtsibling
                I will soon release the latest update for this baby!
                Excellent!

                But please, don't forget to correct the point I described in my email (see below), I really think it's necessary!

                "I have a problem with the relations between Germans and Soviets, though: if they are both AIs, they seem to stay at peace indefinitely! So much so that when I requested from my german ally to join the war against the soviets, he answered he had no contact with them! This definitely needs to be adressed (a WWII without any soviet-nazi fight is rather boring)."
                Ankh-Morpork, we have an orangutan...
                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                Comment


                • #23
                  I'll look into that, I have noticed it too...!

                  I will make sure Italy has contact, and make an event that
                  ensure that Russia and Germany hate each other's guts...

                  The main problem being that when they have contact, the
                  Russians or Germans tend to call you up and offer peace
                  when any single city is taken, and that is pretty unrealistic.

                  Will let you know what happens!

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

                  Comment


                  • #24
                    Originally posted by curtsibling
                    I'll look into that, I have noticed it too...!

                    I will make sure Italy has contact, and make an event that
                    ensure that Russia and Germany hate each other's guts...

                    The main problem being that when they have contact, the
                    Russians or Germans tend to call you up and offer peace
                    when any single city is taken, and that is pretty unrealistic.
                    From what I've seen, the problem from the fact that there is no contact between Germany and Russia , not with Italy!
                    Ankh-Morpork, we have an orangutan...
                    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                    Comment


                    • #25
                      The are prevented from talking, but the fact that they have no previous contact also prevents sneak attacks...

                      I will change that to a vendetta and with previous contact flags added...

                      I hope it does not lead to a war on the 1st turn instead...!

                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

                      Comment


                      • #26
                        Originally posted by curtsibling
                        The are prevented from talking, but the fact that they have no previous contact also prevents sneak attacks...

                        I will change that to a vendetta and with previous contact flags added...

                        I hope it does not lead to a war on the 1st turn instead...!

                        Maybe just adding the contact, without the vendetta, is enough and so an attack on the 1st turn might be avoided?
                        Ankh-Morpork, we have an orangutan...
                        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                        Comment


                        • #27
                          Sorry for the delay with my playtest. Here is my first report of playtesting until February 1942:

                          I´m playing with Italy, conquered Tirana and Split in the first few turns. Churchill made a peace agreement immediately after I started my African Campaign. Unfortunately I signed it and now I´m producing bombers and tanks for attacking the Iberian peninsula.
                          The Axis are not in war with Russia, but Russian troops marching through the British Middle Eastern and planning an invasion on Egypt.

                          More will be following...
                          American War of Independence
                          A Divided Nation - US Civilwar

                          Comment


                          • #28
                            Fun game!! I'm playing as the Soviets on Deity. Now in september 1943. I've conquered Europe, Britain, the Middle East and most of China.
                            Most of Africa, India, SE Asia and Japan left to go.

                            I had to adjust to playing a normal game without event rules. Playing as the russians I had braced myself for a june 1941 attack by the germans, but they didn't come. So eventually I had enough buildup to start a move westward.
                            The game's not as difficult as Ostfront, the opposition is nowhere near as agressive. Although the allied bombers are quite effectively slowing me down in the east. But the large map makes an all out capturing of the whole world a nice target.

                            Only thing I encountered was the development of the T34. In the beginning you already have a T34, but researching Tank Warfare gives you another T34 with different looks and stats. Is that intentional?

                            Comment


                            • #29
                              Yep!

                              Tank research for the Soviets produces an improved T-34, a tough cookie, and worth going for!

                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

                              Comment


                              • #30
                                Looks like a T34/85 to me.
                                Excerpts from the Manual of the Civilization Fanatic :

                                Money can buy happiness, just raise the luxury rate to 50%.
                                Money is not the root of all evil, it is the root of great empires.

                                Comment

                                Working...
                                X