Announcement

Collapse
No announcement yet.

oh my, a year has gone by.....

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Oh, yes, it sounds amazing what the program would be able to... I'm sure interested to it, my e-Mail is in the signature - and please notify me, if Hotmail does make any problems, then I'll give you another address.

    Very good work, as far as I can say now!

    ------------------
    SCDARS
    scenario_feedback@hotmail.com
    Civilization Webring Forum

    Comment


    • #32
      stleo@sidgames.com
      petrazi@sprint.ca

      ------------------
      St. Leo
      http://www.sidgames.com/hosted/ziggurat/
      http://www.sidgames.com/forums/
      Blog | Civ2 Scenario League | leo.petr at gmail.com

      Comment


      • #33
        darthveda@hotmail.com (If it's less than 2MB)

        email me at darthveda@hotmail.com if it's bigger than that and I will tell you my other email address (as it is confidential and I don't want the mad spammer that eats addresses from Apolyton and feeds them to the Spamming Empire to know what it is )

        Comment


        • #34
          quote:

          Originally posted by Angelo Scotto on 01-02-2001 04:18 PM
          ...and Miner were more interested in testing a scenario realized with CSPL instead of CSPL library itself, is this correct?


          Not quite, being a developer I am extremely interested in the library itself as well as the potential for scenarios!.
          However, my spare time is devoted to making ToTEdit and since there are other people who have voluntered I must regretfully decline at the moment . However I am watching this thread with extreme interest! Keep up the good work!

          Comment


          • #35
            That example is pretty cool. Although I am in the last stages of development of two FW scenarios, I could probably whip up a quick chess game with that event language. Heck, I could probably even write a fun double chess and a playable cylindirical chess variant.

            ------------------
            St. Leo
            http://www.sidgames.com/hosted/ziggurat/
            http://www.sidgames.com/forums/
            Blog | Civ2 Scenario League | leo.petr at gmail.com

            Comment


            • #36
              I'm delighted to be one of the first to see this ambitious project! Editing game info while in memory - I admire you for thos excellent programming skills!

              However the map switching feature got quite irritating
              on a round map so I used CivTweak to convert the map into a "flat" one...
              But then I somehow managed to get one of my caravels onto land where it could not move any longer but this problem seems easy to fix as the use of land has to be prevented around the map borders...

              One idea I got (which you perhaps already have considered for your colonization age scenario) is simulating storms with such minor "on-map-teleports" triggered once your caravel enters a certain field.
              Such "on-map-teleport" could also represent beneficial sea tides (?) like the gulf stream [or how I should call it -I'm lacking the English word now ], if it's a permanent motion and not only once.
              Then exploring the sea to find the best way to your colonies really matters, and as well it's more important to prevent other nations from using those routes...

              Have you also prepared various wonder triggers?

              I'm really looking forward to this project, you see.
              Civilization Webring Forum

              Comment


              • #37
                Thank you all,

                StLeo: Great Idea, but keep in mind the AI problem, how to teach it to play chess?
                (obviously if you plan to do an hotseat game this is feasible)

                SCDARS: i though to realize storm but in a more destructive way: when a ship is moved east-west, till the proper advance is researched, there is a fixed chance that unit simply vanish crossing the ocean; BUT if in the stack is present the Columbus special unit then crossing ocean is safe (in this way player should use carefully Columbus to "escort" important units while "jumping" between maps).
                Your idea is really good also: a ship moving toward a colony is caught in a storm and find itself in an unknown ocean, probably i'll put in your idea also (if you don't mind obviously...)

                For your idea about sea tides [I'm lacking the English word now too but you get the idea], what about using unit move modifications? if the ship moves in the right direction between two tiles of this stream it gets a move bonus while if it moves in wrong direction it gets a move penalty (it maybe difficult to implement but we're testing the library power, right )

                Wonders triggers? well, wonder events are the most easy to implement, the library has function to get a particular wonder status (Not built,destroyed city in which it is built) and to set this status (allowing the user to destroy a wonder, to reset it or simply to change city in which it is built).
                i've planned a couple of events using wonders triggers but since i haven't coded them (only studied if they were feasible with CSPL) it's better keep silence.

                Just a quick update to say it seems (i'm not sure...) that my web space has been reactivated, i uploaded there the example if someone else wants to take a look at it and you should find it here

                Greetings,
                Angelo
                [This message has been edited by Angelo Scotto (edited January 06, 2001).]
                "If it works, it's obsolete."
                -- Marshall McLuhan

                Comment


                • #38
                  Any way to implement a "General" or "Field Marshall" unit using CSPL? That is, all adjacent units of the same type receive some sort of bonus when defending and attacking?

                  Comment


                  • #39
                    Any way to implement a "General" or "Field Marshall" unit using CSPL? That is, all adjacent units of the same type receive some sort of bonus when defending and attacking?

                    You could probably make a "Healer" who can heal all of the adjacent units.

                    ------------------
                    St. Leo
                    http://www.sidgames.com/hosted/ziggurat/
                    http://www.sidgames.com/forums/
                    Blog | Civ2 Scenario League | leo.petr at gmail.com

                    Comment


                    • #40
                      If CPSL allows things like ocean currents, field marshall bonus and healer units, what you've actually done is to create a whole new game. This isn't Civ2 any longer...it's Civ3!

                      Here's my personal favorite: If you can somehow give the "lose only one unit at a time" airbase/fortification ability to normal terrain, that will instantly allow stacking of units in Civ2!! To me, that's one of the Holy Grails!
                      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                      Comment


                      • #41
                        quote:

                        Originally posted by Kull on 01-07-2001 11:54 PM
                        If CPSL allows things like ocean currents, field marshall bonus and healer units, what you've actually done is to create a whole new game. This isn't Civ2 any longer...it's Civ3!



                        "Ocean currents"... So that's the word Angelo and I have been searching for!
                        Kull, could a native English speaker also live with my word contruction "Gulf stream"?

                        On a more serious note, I also think Civ3 might have problems to sell if it wouldn't have anything comparable to CSPL...

                        quote:

                        Originally posted by Angelo Scotto
                        Your idea is really good also: a ship moving toward a colony is caught in a storm and find itself in an unknown ocean, probably i'll put in your idea also (if you don't mind obviously...)


                        Feel encouraged to use it! - Of course I would really be flattered and proud to be named in a readme as one who helped making suggestions for your tutorial scenario...
                        Good luck with your university work, we're all hoping you will have time to complete CSPL, soon
                        [This message has been edited by SCDARS (edited January 08, 2001).]
                        Civilization Webring Forum

                        Comment


                        • #42
                          Angelo:

                          This project sounds absolutely incredible

                          Would you be able to make units function like improvements (and even wonders) when stationed in a city?
                          Perhaps even make them function like several improvements at the same time?

                          Just imagine a special unit ie. King Richard (which funtions like King Richards Crusade and Shakespear's Theatre) moving into an unhappy and unproductive frontier city. "Yay! the King is here, hooray" - production is greatly increased and everyone is happy. The city quickly produce some Crusaders which retakes a city previously conquered by the enemy and King Richard immediately leaves to inspect it "Booh, the King has left" and the current city reverts to normal. Of course, the newly retaken city experience the same rush when the King arrives.

                          In any case, I am looking forward for you to release this program - even if it is only in a 'use at your own risk' BETA version


                          P.S. (the links to your homepage appears to be broken, in fact your entire site is not responding )

                          EDIT: ah, the server is now back online


                          [This message has been edited by CyberChrist (edited January 09, 2001).]

                          Comment


                          • #43
                            [quote]Originally posted by SCDARS on 01-08-2001 02:04 PM
                            "Ocean currents"... So that's the word Angelo and I have been searching for!
                            Kull, could a native English speaker also live with my word contruction "Gulf stream"?

                            Yes. The "Gulf Stream" is a specific example of an "Ocean current".

                            Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                            I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

                            Comment


                            • #44
                              DarthVeda:
                              there is not an easy oway to implement the general unit:
                              The problem here is that attack and defence values are not related to single unit but to unit type (while, for example, movement is related to unit since Civ needs to know if you have moved that unit or still not); so it seems you can't raise attack or defence values for a specific unit.
                              BUT probably you can obtain a similar effect with a, maybe complex, trick:
                              I think you could obtain a similar effect using AttackCheck, AttackCheck is a user routine i made to keep trace of battles in the game. it wakes up when a battle take place, and reads attacker, defender and winner of the battle.
                              To obtain the "General" effect you can write up an external routine to simulate the battle with raised attack and defence values and, when AttackCheck says a battle is taking place with units of General stack involved, you simply say CSPL to ignore Civ2 battle result and to use the result of your custom routine, overriding completely Civ2 battle checks, there are things to check anyway, first of all you should find a function similar to standard Civ2 function to avoid strange effects when your function overrides the standard one (remember civ1 "phalanx against tank" problem?) and probably some other things.

                              St Leo:
                              Yes, i think a medic unit is simple to realize since each unit has an unique health status

                              Kull:
                              the "lose only one unit at a time" effect is a difficult one, i think it is possible to realize with CSPL but in a very complex way.
                              I think also that modifing slightly the CSPL library this event could be easy to implement, but due to inner architecture of actual library, that event actually is very complex to realize.

                              CyberChrist:
                              Yes, the Wonder unit event is very simple to realize, i though a similar event for tutorial scenario

                              Greetings,
                              Angelo
                              "If it works, it's obsolete."
                              -- Marshall McLuhan

                              Comment


                              • #45
                                Hmm...this looks very interesting! I wonder, can this be used for Fantastic Worlds also or only Test of Time? Has there been any progress towards a workable version?

                                ------------------
                                Mathias' Civ II Page
                                http://members.nbci.com/thalys
                                The Lost Geologist Blog
                                http://lostgeologist.blogspot.com

                                Comment

                                Working...
                                X