Hello, I've been working on a scenario dealing with the Earth, the Moon and Mars. I've planned to use maps created by other scenario makers.
The problem is... my scenario uses other terrain palettes than the scenarios those maps were originally created for: I changed them in order to better control the effects related to pollution and global warming; so I need to change sistematically one terrain to another i.e. throughout all the map. For "palette" I mean the sequences of terrains in Terrain1.bmp and Terrain2.bmp and their associations in Rules.txt; nothing to do with colours. I'd know how to solve the problem using hex editors, but I'm not confident with them at all.
So, the question: how can I accomplish this undertaking without poking into bytes and offsets?
If the only solution is that, can someone describe the exact procedure to me for such a thing?
I read the work by Allard Höfelt and even downloaded the A.X.E., but I found it quite difficult
to manage.
Thanks in advance.
JPG
The problem is... my scenario uses other terrain palettes than the scenarios those maps were originally created for: I changed them in order to better control the effects related to pollution and global warming; so I need to change sistematically one terrain to another i.e. throughout all the map. For "palette" I mean the sequences of terrains in Terrain1.bmp and Terrain2.bmp and their associations in Rules.txt; nothing to do with colours. I'd know how to solve the problem using hex editors, but I'm not confident with them at all.
So, the question: how can I accomplish this undertaking without poking into bytes and offsets?
If the only solution is that, can someone describe the exact procedure to me for such a thing?
I read the work by Allard Höfelt and even downloaded the A.X.E., but I found it quite difficult
to manage.
Thanks in advance.
JPG
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