I am currently playing around with another scenario for Test-of-Time, "Multiverse"
I wanted extra variations from the standard set of early units in the game.
And, since this is ToT, I wanted to maximise the number of animated sprites used.
It has a number of extra "Ancient" units pre-Gunpowder, (as far as possible
these will have "in-context" recycled, animated sprites, mainly from the fantasy game)
including :
- Ambassador (early diplomat with more correct image for its time)
- Swordsmen
- Mounted Legion (Comitatensis)
- Longbowmen
- Battering Ram
- Siege Tower
- Longboat
as well as a subset range of Modern Units from my Unit-Mania modpacks (including submarines which can "dive" to the deep ocean provided that they are not over the continental shelf)
as well as 2 alternate worlds (the discovery of Interdimensional portals allows the player to transit to these other realms - each world is similar
geographically but not identical.)
On one of the alternate worlds no internal combustion machines work,
On another, the environment is inmical to animal life.
The game will be much harder to win at, than in normal Civ2
- Some terrain is Impassable to most units.
- Stealth Aircraft are truly stealthy,
- City walls are less effective protection than before
(the new "Battering-Ram" unit and Cannons etc. can now breach City Walls.)
- Some units are no longer bribable and,
- Railways are delayed until much later in the game.
The only way to win is to destroy all the other civs.
It's almost finished, but probably requires a bit of parameter tweaking yet.
Note that becuase of the sprites it is fairly large.
Does anyone want to play-test ?
If so, post here.
I wanted extra variations from the standard set of early units in the game.
And, since this is ToT, I wanted to maximise the number of animated sprites used.
It has a number of extra "Ancient" units pre-Gunpowder, (as far as possible
these will have "in-context" recycled, animated sprites, mainly from the fantasy game)
including :
- Ambassador (early diplomat with more correct image for its time)
- Swordsmen
- Mounted Legion (Comitatensis)
- Longbowmen
- Battering Ram
- Siege Tower
- Longboat
as well as a subset range of Modern Units from my Unit-Mania modpacks (including submarines which can "dive" to the deep ocean provided that they are not over the continental shelf)
as well as 2 alternate worlds (the discovery of Interdimensional portals allows the player to transit to these other realms - each world is similar
geographically but not identical.)
On one of the alternate worlds no internal combustion machines work,
On another, the environment is inmical to animal life.
The game will be much harder to win at, than in normal Civ2
- Some terrain is Impassable to most units.
- Stealth Aircraft are truly stealthy,
- City walls are less effective protection than before
(the new "Battering-Ram" unit and Cannons etc. can now breach City Walls.)
- Some units are no longer bribable and,
- Railways are delayed until much later in the game.
The only way to win is to destroy all the other civs.
It's almost finished, but probably requires a bit of parameter tweaking yet.
Note that becuase of the sprites it is fairly large.
Does anyone want to play-test ?
If so, post here.
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