I've been playing Civ2 MultiPlayer Gold Edition, and had noticed that AI-civs turned "uncooperative" even only 1 turn after having been "worshipful". I figured this was a standard Civ2 flaw, but then I heard someone say that MGE has a bug in the AI, which is not present in the "standard" Civ2 game.
I've since bought Civ2 Test of Time, and was wondering if the computer AI (diplomacy-wise) in ToT is more like the one in MGE or more like the "standard"? It seems to me that it is a lot better than in the MGE version. In my current game, one of the enemy civs (Greeks) are "receptive" even after centuries of warfare between us, and I have two loyal allies (Persian & Babylonian) who have been "friendly" all along.
This has brought a whole new dimension into my game, and makes me realize even more how serious this bug in MGE really is! When I played MGE it was always Me versus the rest, with them allying against me. In my current ToT game, we are 4 allies versus the Greek and Roman aggressors. It is just so much more fun now!
Has any of you had the same experience?
Anyway, just wanted to share this with you guys.
Theoderik
I've since bought Civ2 Test of Time, and was wondering if the computer AI (diplomacy-wise) in ToT is more like the one in MGE or more like the "standard"? It seems to me that it is a lot better than in the MGE version. In my current game, one of the enemy civs (Greeks) are "receptive" even after centuries of warfare between us, and I have two loyal allies (Persian & Babylonian) who have been "friendly" all along.
This has brought a whole new dimension into my game, and makes me realize even more how serious this bug in MGE really is! When I played MGE it was always Me versus the rest, with them allying against me. In my current ToT game, we are 4 allies versus the Greek and Roman aggressors. It is just so much more fun now!
Has any of you had the same experience?
Anyway, just wanted to share this with you guys.
Theoderik
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