I've been assuming that there MIGHT be some sense in the software about trade goods. For example, if a city mines gold from its mountains, it would supply gold and not demand it. To take this to the logical extreme (and this ought to be in rules.txt but isn't), each special terrain would have the option to be associated with a type of trade goods.
Howeer it seems to me that there are probably no semantics about trade, and I can rename the items as I wish in rules.txt (and what fun that will be). Am I right?
- toby
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toby robison
criticalpaths@mindspring.com
Howeer it seems to me that there are probably no semantics about trade, and I can rename the items as I wish in rules.txt (and what fun that will be). Am I right?
- toby
------------------
toby robison
criticalpaths@mindspring.com
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