Hey all,
I think I have developed a way around the frustrating map barriers in TOT. It is counter-intuitive but I think it will work. What I really need are some heavyweights like Cam and techumseh to check it out independently.
Here is my example:
Say we want to do the classic WW2 scenario. Here are the three maps we'll use, the US on the left, Europe/Russia in the middle and Pacific on the right. How to make them link? First of all, the maps are round! Second of all, if we put impassable terrain where the white borders are, the shape of each map is slightly distorted to the point that some of their edges are now on the other side of the (now) flat maps.
For example, we have a unit going from Russia to the Far East via the Trans-Siberian Railway. In the center map it travels east, east, east . . . until it goes across the map border into the RED portion of its map. Note that it cannot go further becuse the impassable terrain is in the way. Nor can a unit in, say, England in that same area pass over the terrain into the red zone. Place a transport site in the red, linking it to the Pacific map, and it appears over on that map in the corner we want it!
The same thing goes for Atlantic travel (yellow zone) and California (blue zone). Note that the zones need only be two spaces wide or even long (one for the actual transport site, and one for the impassable border.
[This message has been edited by Michael Daumen (edited October 20, 1999).]
I think I have developed a way around the frustrating map barriers in TOT. It is counter-intuitive but I think it will work. What I really need are some heavyweights like Cam and techumseh to check it out independently.
Here is my example:
Say we want to do the classic WW2 scenario. Here are the three maps we'll use, the US on the left, Europe/Russia in the middle and Pacific on the right. How to make them link? First of all, the maps are round! Second of all, if we put impassable terrain where the white borders are, the shape of each map is slightly distorted to the point that some of their edges are now on the other side of the (now) flat maps.
For example, we have a unit going from Russia to the Far East via the Trans-Siberian Railway. In the center map it travels east, east, east . . . until it goes across the map border into the RED portion of its map. Note that it cannot go further becuse the impassable terrain is in the way. Nor can a unit in, say, England in that same area pass over the terrain into the red zone. Place a transport site in the red, linking it to the Pacific map, and it appears over on that map in the corner we want it!
The same thing goes for Atlantic travel (yellow zone) and California (blue zone). Note that the zones need only be two spaces wide or even long (one for the actual transport site, and one for the impassable border.
[This message has been edited by Michael Daumen (edited October 20, 1999).]
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