Having a problem with sprites and such...
Now, as we all know, the ToT sprite files can be used to hide unit health bars (as has been done many times) and to give units tribe colors via masks (which has not been done in any released scenario to my knowledge). Well, in my Sobieski scenario I'd like both - there are at least two units whose bars I want hidden (Austrian Frontier and Turkish Camp), and one who I want to display civ colors (Cossacks). To get the first type, I created a Static.spr file using SpriteGen (though I forgot about the Turkish Camp - I'll have to redo it, but that's not that big a deal.) So, when I want to put the Cossack unit and his mask into the game, I'm thinking "OK then, I'll just import the .msk and .img BMPs into the Static.spr file with CivSprite." Problem is, when I do try to import, no matter what I do I get and error and this message: "Subscript out of range." Is what I want (a file with both no-bar units and barred, civ-colored units) impossible? Hopefully not. Any advice on what to do?
Now, as we all know, the ToT sprite files can be used to hide unit health bars (as has been done many times) and to give units tribe colors via masks (which has not been done in any released scenario to my knowledge). Well, in my Sobieski scenario I'd like both - there are at least two units whose bars I want hidden (Austrian Frontier and Turkish Camp), and one who I want to display civ colors (Cossacks). To get the first type, I created a Static.spr file using SpriteGen (though I forgot about the Turkish Camp - I'll have to redo it, but that's not that big a deal.) So, when I want to put the Cossack unit and his mask into the game, I'm thinking "OK then, I'll just import the .msk and .img BMPs into the Static.spr file with CivSprite." Problem is, when I do try to import, no matter what I do I get and error and this message: "Subscript out of range." Is what I want (a file with both no-bar units and barred, civ-colored units) impossible? Hopefully not. Any advice on what to do?
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