Hey John Possidente and others who might know,
POTENTIAL HAGIBBORIM AI SPOILER...read on at own risk!
As we goofs may have experienced, or in my case, simply read in the strat guide, the big meany monsters of the Sci-Fi game DO NOT actually pose a danger to cities but just any units therein. Are there any minor tweaks one could make to the RULES.TXT or some other text file so that they, if not take over (which admittedly could get a bit weird) but simply DESTROY the towns they overrun? If this is actually something that would require deeper coding forget it, I was just curious if this is something simple to edit/change. Knowing that little loophole of not having any units in a city and you're safe from the native guardians' attacks just annoys me for some reason. I'd love to think they have the standard barbarian AI BUT destroy settlements as opposed to taking them over.
POTENTIAL HAGIBBORIM AI SPOILER...read on at own risk!
As we goofs may have experienced, or in my case, simply read in the strat guide, the big meany monsters of the Sci-Fi game DO NOT actually pose a danger to cities but just any units therein. Are there any minor tweaks one could make to the RULES.TXT or some other text file so that they, if not take over (which admittedly could get a bit weird) but simply DESTROY the towns they overrun? If this is actually something that would require deeper coding forget it, I was just curious if this is something simple to edit/change. Knowing that little loophole of not having any units in a city and you're safe from the native guardians' attacks just annoys me for some reason. I'd love to think they have the standard barbarian AI BUT destroy settlements as opposed to taking them over.
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