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  • #31
    Originally posted by curtsibling
    The Allies are gearing up to hold off the Axis in Africa, and also get special 'Supply' units across
    the lake ASAP, as when the USA enters the war proper in early 1942 these units will become US
    troops. These unbuildable supply units can also be used to rush-build important projects too.
    How do you change a supply ship unit into an American army unit?

    The smaller civs like Italy and Finland have their own infantry, but tend to build generic units, but
    with a few German types flung in for good measure...And if a minor Axis civ is loyal, they might even
    get free units from the Reich in the shape of a potent armour or air unit...

    Some people want more challenge from scenarios, and that is what playing as the small Axis powers can
    provide...A player can set their own goals, and see how they fare. Finland could try and take over all
    terrain East of Viipuri, or Romania could build a Balkan empire! Survival against the odds will be the
    main objective...And a totally different game from that of the bigger civs...
    Alright! I rather like being the underdog...

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    • #32
      Originally posted by Jerec
      How do you change a supply ship unit into an American army unit?
      As the game year 1941 ends, the files will be switched for the 1942 files, and units update with the appropriate types.
      This is a great way to allow historical things to occur, like the Russians getting tougher, and the USA getting involved.

      Units like Blenheim bombers will become DH Mosquitos, and Mustang P-51Bs will become P-51Ds, etc...!
      The Supply unit represents Lend-Lease, and when the US enters the war, these units will be replaced with GIs.



      Originally posted by Jerec Alright! I rather like being the underdog...
      I look forward to playing as Finland!

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      http://totalfear.blogspot.com/

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      • #33
        Excellent idea with the Lend Lease/GI update. I think there must be a lot of new tricks that can be created using the batch files!
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        • #34
          Admittedly, Nemo gets the credit for that trick - !

          But this kind of evolution is a good way to keep obsolete units in the game.

          If a outclassed T-26 updates into a Guards T-34, then suddenly it is a unit you wish to keep around!

          Same as when cranky old Stukas upgrade into tank-busting Fw-190s, they are then nice to have!

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          http://totalfear.blogspot.com/

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          • #35
            Work is progressing nicely, with many changes to the rules and edits to the selection of units.
            Also I am ready to begin making events with a view to testing the summer 1941 action!

            So....I think it is about time I revealed a few screenshots to provide some insights to D7!

            The German campaign in the East gets underway!


            The Luftwaffe makes a daring sortie over Allied skies!


            Romania's great moment of destiny...


            The pride of Italy's navy on patrol!


            Stay tuned!

            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • #36
              It looks nice
              Trying to rehabilitateh and contribuing again to the civ-community

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              • #37
                Grimsby?
                Lost in America.
                "a freaking mastermind." --Stefu
                "or a very good liar." --Stefu
                "Jesus" avatars created by Mercator and Laszlo.

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                • #38
                  At town on the East coast of the UK -

                  A prime target for the AI...
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                  • #39
                    If the Germans had ever captured the fishing fleet of Grimsby the population of Britain would have been denied their cod and chips and surrender is sure to have followed

                    My only negative comment would be over the rather flat looking map. I prefer games with lots of varied terrain (hills/woods/swamps etc...) to add a level of tactical play to the game. Without some infantry holed up in woods or a tank defending a hill (both with defensive bonus) you are left with a game where you go from city siege to the next city siege! Should be possible to add more terrain with the in game cheat menu.
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                    • #40
                      Indeed!
                      If we Brits had lost the ability to clog our arteries with fried
                      grease, total Teutonic triumph would have been assured!

                      Don't worry about the seeming flat map expanse...!
                      When you see the entire map, you will see plenty of places for units to defend and fall back on,
                      like tough urban and industry tiles. I did not want too many good defence tiles near cities, as
                      that makes it easier to take them...Also I set out to avoid a cluttered map too!

                      When playtesting is underway, we can iron out any obvious issues.
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                      • #41
                        If you need a playtester, and you don´t mind it being not very good with WWII scens, count on me
                        Trying to rehabilitateh and contribuing again to the civ-community

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                        • #42
                          The screenes look very good. Grimsby is o.k., but San Marino ??

                          What scale of military units are you using (divisions, corps)?

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                          • #43
                            Originally posted by Blue Lion
                            The screenes look very good. Grimsby is o.k., but San Marino ??

                            What scale of military units are you using (divisions, corps)?
                            If any city can be replaced with a more fitting one for that era, I am more than willing to change any details...!

                            The units probably fit into the usual CIV2 weird level of scale - Which changes from scen to scen.

                            In that a tank unit represents the troops and guns that accompany an armoured formation...
                            A fighter unit represents a wing-sized fleet of craft, and a BB-level ship is singular...
                            An infanry unit probably is several brigades, perhaps a division, depends on the faction!

                            In CIV2, it best to use your imagination, as it can never be a pure military sim.

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                            • #44
                              I would also like to try a playtest. It would be one of my first.
                              American War of Independence
                              A Divided Nation - US Civilwar

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                              • #45
                                When the time comes, I will advertise in this thread for anyone wanting a go, so worry not!

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