Have others had trouble spawning units in squares "controlled" by another civ; ie. a square where a unit of another civ was last to occupy, but which is vacant at the time of the attempt to spawn a unit there?
Is there some hex value in the sav. file that tracks this?
I'm trying to re-work the Kronstad Revolt event for Red October. The Kronstadt unit is an immobile naval fort unit, controlled by the Bolsheviks. It's on ocean terrain, and blocks Entente naval units from bombarding Petrograd. Late in the game, the sailors revolt, and the unit changes to Anarchist (barbarian) control. The Reds then have one turn to destroy it, before the British fleet arrives to attack Petrograd.
So far, I've been able to switch the unit to the barbarians using a CHANGETERRAIN event to eliminate the Bolshevik unit, and adding a new, barbarian one. But when the Reds (or the Entente) succussfully destroy that, I can't seem to repeat the trick and recreate a Bolshevik (or Entente) Kronstadt.
Can anyone help?
Is there some hex value in the sav. file that tracks this?
I'm trying to re-work the Kronstad Revolt event for Red October. The Kronstadt unit is an immobile naval fort unit, controlled by the Bolsheviks. It's on ocean terrain, and blocks Entente naval units from bombarding Petrograd. Late in the game, the sailors revolt, and the unit changes to Anarchist (barbarian) control. The Reds then have one turn to destroy it, before the British fleet arrives to attack Petrograd.
So far, I've been able to switch the unit to the barbarians using a CHANGETERRAIN event to eliminate the Bolshevik unit, and adding a new, barbarian one. But when the Reds (or the Entente) succussfully destroy that, I can't seem to repeat the trick and recreate a Bolshevik (or Entente) Kronstadt.
Can anyone help?
Comment