I was thinking structurally for those flag events, but thanks very much for analyzing them beyond structure. I do need to change the defender to anybody in the first event.
All options in diplomacy are open for the Romans at all times. Your answer has helped a lot. Now, I'm wondering if this scheme will work...
1) 4 flag events, 1 for each Gaulish civ. These will turn on a continuous flag once the Romans kill any one of their respective units.
2) An event that checks if all four triggers are on. If they are, the rebellion triggers. Now the question- is an event that checks four flags possible?
All options in diplomacy are open for the Romans at all times. Your answer has helped a lot. Now, I'm wondering if this scheme will work...
1) 4 flag events, 1 for each Gaulish civ. These will turn on a continuous flag once the Romans kill any one of their respective units.
2) An event that checks if all four triggers are on. If they are, the rebellion triggers. Now the question- is an event that checks four flags possible?

, I just thought of an alternative to the above. If you used 4 separate pacification technologies, one for each Gaulish tribe, you could use @CIVILIZE2 and @LEADERS2 to prevent tech trading amongst the Gauls.
You go ahead and theorize, I'll stick to plain and simple.
Thanks. It would have been a catastrophe if I didn't realize that until 50 Gaulish units appeared per-turn in a playtest.
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